Commit Graph

20 Commits

Author SHA1 Message Date
Esteban Papp b3ba73db3b Removing unneded include form multiple files
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2022-01-20 15:30:50 -08:00
tjmgd acec79fe2e Node name change cursor missing (#6721)
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
2022-01-12 12:57:54 +01:00
Benjamin Jillich 669ac8bb61 EMotion FX: Fix for the Y motion coordinate not being editable in blend space nodes (#5406)
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2021-11-09 13:07:59 +01:00
Benjamin Jillich 2b79abb8c4 EMotion FX: A parameter’s text box of Blend Space 2D and 1D Motions only takes one numerical input value including fractions (#4626)
The on value changed event was recevied too often - with every newly typed character. As we're updating elements outside of the value spinbox, we need to wait for the actual done editing signal. This can be achieved by not tracking the keyboard for the spinbox.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2021-10-13 09:13:19 +02:00
Benjamin Jillich 51ce59e240 EMotion FX: Resetting the anim graph while in the middle of selecting transitions for interruption crashes the Editor (#4026)
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
2021-09-13 08:25:38 +02:00
Esteban Papp 794d656c66 Gems/EMotionFX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-20 17:58:50 -07:00
Esteban Papp 3060b0c1bb Gems/EMotionFX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-16 16:42:32 -07:00
pappeste 9b7dea6703 EMotionFX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-16 16:40:17 -07:00
Chris Burel 1837d05169 Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
2021-08-09 16:40:35 -07:00
Chris Burel 8884227fe6 Remove MCore::Array
This translates all usages of MCore::Array to AZStd::vector. It is
designed to be as minimal of a change as possible (no changing to
range-for loops or other C++11 stuff).

We can decide to submit this wholesale, or submit it to a separate
branch that we can then integrate individual files from once we're ready
to do a specific class's transition.

It does not completely solve the `uint32`->`size_t` transition.

One important finding from doing this: `MCore::Array` uses a `memcpy`
when it reallocates. `AZStd::vector` will use the contained type's copy
or move constructor, per element. This is a significant change in
behavior. If you have type, `SomeStruct` that defines a destructor, that
type is copyable and not movable. So if you have a
`MCore::Array<SomeStruct>`, and you call `Add(); Add(); Add()`, that
reallocates 3 times, copying the contents using `memcpy`, and never
invokes `SomeStruct`'s copy constructor or destructor. Translating that
to `AZStd::vector<SomeStruct>` and calling `push_back(); push_back();
push_back();` will still reallocate 3 times, but it sees that
`SomeStruct` is non-movable, and uses the copy constructor to make the
copies, and then the destructor on the previous values. This call to the
destructor wasn't there before, and can cause things to be deleted that
weren't before. The solution to this is to make that struct be a
move-only type. Where possible, this was done by changing that type to
use `AZStd::unique_ptr` instead of a raw pointer, to get the proper move
behavior. Where that is not possible (types that inherit from
`MCore::MemoryObject`), a hand-written move constructor was created.

In general:
GetLength() becomes size()
GetMaxLength() becomes capacity()
GetIsEmpty() becomes empty()
Reserve() becomes reserve()
ReserveExact() becomes reserve()
Resize() becomes resize()
ResizeFast() becomes resize_no_construct()
Add() becomes emplace_back()
AddExact() becomes emplace_back()
AddEmpty() becomes emplace_back()
AddEmptyExact() becomes emplace_back()
GetPtr() becomes data()
GetItem() becomes at()
Shrink() becomes shrink_to_fit()
GetFirst() becomes front()
GetLast() becomes back()
Remove() becomes erase()
RemoveFirst() becomes erase()
RemoveLast() becomes pop_back()
RemoveByValue() becomes if (const auto it = AZStd::find(...); it != end(container)) container.erase(it);
Insert() becomes emplace()
Swap() becomes swap()
Clear(true) becomes clear(); shrink_to_fit()
Clear() becomes clear(); shrink_to_fit()
Clear(false) becomes clear()
Swap() becomes swap()
Find() becomes AZStd::find
MoveElements() becomes AZStd::move
SetMemoryCategory() is removed

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-08-09 08:36:43 -07:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
AMZN-stankowi 4c4be73bd5 First pass FBX -> Scene File conversion. (#1699)
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 08:53:47 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
Esteban Papp 76a6df341b SPEC-2513 Fixes to enable w4457 2021-06-04 10:51:47 -07:00
Chris Burel 28170ffe41 Add newlines to the end of all files 2021-04-23 09:43:40 -07:00
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 2021-04-13 17:18:57 -07:00
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 2021-04-09 11:27:37 -07:00
alexpete 75dc720198 Integrating latest 47acbe8 2021-03-25 13:57:57 -07:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00