Commit Graph

12 Commits

Author SHA1 Message Date
Scott Romero 8cbc5bc447 [development] Atom CPU profiler include cleanup (#4272)
- Removed all unnecessary includes to Atom CpuProfiler.h
 - Added includes to AzCore Profiler.h where necessary

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
2021-09-23 11:14:22 -07:00
Scott Romero 36bcf5849a [development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160)
- Added new interface type AZ::Debug::Profiler to externally register profiler systems
 - Modified the Atom CPU profiler to register as an AzCore profiler
 -- This allows full engine markers to be visualized in the associated ImGui tool
 - Converted all AZ_ATOM_PROFILE_* macros to use AZ_PROFILE_* macros instead

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
2021-09-20 11:40:57 -07:00
Jeremy Ong df9b4d4a2f Deprecate profiler categories based on global enum
(to be supplanted by registered budgets in the future)

Signed-off-by: Jeremy Ong <jcong@amazon.com>
2021-08-18 17:33:09 -06:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
Jacob Hilliard ed9232563d [ATOM-15862] Fixing CPU profiler to save multiple regions within the same thread (#1636)
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
2021-06-30 08:51:32 -07:00
Qing Tao 9ccb65aac4 ATOM-15859 AuxGeom rendering in editor is too expensive (#1582)
* ATOM-15859 AuxGeom rendering in editor is too expensive
- The OrphanBuffer calls is the main reason that AuxGeom FP render is slow.
- Switched to use DynamicBuffer for buffers used in DynamicPrimitiveProcessor
- Added some profiling marks.
- Removed DynamicPrimitiveProcessor per view which was added because of OrphanBuffer can only be called once per frame.
2021-06-25 11:45:07 -07:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
greerdv e497b7ac33 Merge branch 'main' into non-uniform-scale-mesh 2021-04-19 11:05:10 +01:00
alexpete 10faddb113 Integrating github/staging through commit ef88e6e 2021-04-16 12:05:11 -07:00
greerdv 2fb2813b48 updating atom mesh component to support non-uniform scale component 2021-04-14 14:05:59 +01:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00