Gene Walters
|
b9dd7a1ecd
|
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
|
5 years ago |
Esteban Papp
|
76a6df341b
|
SPEC-2513 Fixes to enable w4457
|
5 years ago |
Gene Walters
|
0f258954fb
|
Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
|
5 years ago |
pereslav
|
85374ea7fc
|
Merged from main
|
5 years ago |
pereslav
|
970c87b487
|
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
|
5 years ago |
karlberg
|
5acdc40595
|
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
|
5 years ago |
pereslav
|
a852da93a3
|
Merge branch 'main' into MultiplayerPipeline
|
5 years ago |
karlberg
|
254ad165c1
|
A bunch of work to get external multiplayer components to actually work
|
5 years ago |
karlberg
|
d0b006c209
|
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
|
5 years ago |
pereslav
|
92ef82f933
|
Added handling parented net entities
|
5 years ago |
karlberg
|
751d13dd7b
|
Merge remote-tracking branch 'origin' into MultiplayerComponents
|
5 years ago |
karlberg
|
a1fe8fe419
|
Ported the local prediction player controller component
|
5 years ago |
pereslav
|
f4bd72880e
|
Fixed tabs
|
5 years ago |
pereslav
|
e414cc151d
|
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
|
5 years ago |
karlberg
|
6bb51bd9e4
|
Merging latest origin
|
5 years ago |
pereslav
|
e3b016deba
|
PR feedback addressing
|
5 years ago |
pereslav
|
008c653524
|
Added ReadyForEntityUpdates message allowing the server to send entity updates
|
5 years ago |
pereslav
|
c920e98da7
|
Added optional activation of selective entities spawning
|
5 years ago |
karlberg
|
f26d7f9301
|
First crack at the multiplayer component registry to allow multiplayer components to live in any gem
|
5 years ago |
pereslav
|
2b6b4f5d17
|
Removed OnEntityAdded/OnEntityRemoved from NetworkEntityManager
|
5 years ago |
karlberg
|
4e75a099b8
|
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
|
5 years ago |
karlberg
|
0ce18593d2
|
Merging latest main
|
5 years ago |
pereslav
|
4962218d29
|
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
|
5 years ago |
pereslav
|
a5fdbddeda
|
Merged MultiplayerPipeline from CodeCommit
|
5 years ago |
karlberg
|
ca3df5d6c8
|
Various bug fixes to get entity replication working
|
5 years ago |
alexpete
|
1044dc3da1
|
Integrating github/staging through commit ab87ed9
|
5 years ago |
alexpete
|
c2cbd430fe
|
Integrating up through commit 90f050496
|
5 years ago |
alexpete
|
75dc720198
|
Integrating latest 47acbe8
|
5 years ago |