* Always store prefab instance linkIds to DOM except for saving to disk
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
* Added more checks to remove linkIds from templates
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
* Remove additional check to remove LinkId during template update
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
- Add the following compilation flags for clang
-fpie
-fstack-protector-all
-fstack-check (non-release)
- Add the following compilation flags for gcc
-fpie
-fstack-protector-all
- Fix -Wunused-result errors from above compilation flag updates
- Add _FORTIFY_SOURCE=2 to GCC DEFINES
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Add comparison operators to SurfaceTagWeight.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed AddSurfaceTagWeight to always combine weights.
This simplifies the API a bit and defines the behavior if someone ever tries to add a duplicate tag.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added benchmarks for measuring the performance-critical APIs.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed SurfaceTagWeights to a fixed_vector.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
- Remove '-Wno-return-local-addr' warning suppression flag for GCC
- Fixed discovered error resulting from -Wreturn-local-addr
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Remove extra ws
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
disable saving procedural prefabs in the Editor since the templates are backed by asset files that will change outside the Editor
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* Move the RootAliasPath class definition to the Prefab EOS. Introduce utility functions to enable using the path as an instance handler in UI.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Refactor the PrefabFocusHandler to use the utility functions that were introduced to the Prefab EOS. Remove the m_instanceFocusHierarchy from the Focus Handler, and simplify calls for performance.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor adjustments after PR discussion
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Silly mistake in function simplification. Turns out == and != are different.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fixed doxygen comments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add numeric cast when storing result of AZStd::distance to int.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Restore additional checks in FocusOnparentOfFocusedPrefab that got removed during merge.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* debug information for lua script error
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
* actual fix for script properties not being loaded in play-in-editor unless modified or editor restarted
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
* remove debugging artifacts
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
* Add function to Prefab Instances allowing to get a reference to a nested instance by alias.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Refactor the Prefab Focus Handler to use RootAliasPaths to store the reference to the currently focused prefab instance instead of the previous method (entityId of the prefab container).
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Use existing FindNestedInstance method instead of adding new one.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor fixes to style and comments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Removing indexing in GetInstanceReferenceFromRootAliasPath, turn variables into constants where possible.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Modified the Prefab Focus test fixture to ensure the entity hierarchy is generated under the Prefab EOS, allowing tests to work with the new implementation of the focus mode handler.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Ensure RootAliasPath is iterated by reference in GetInstanceReferenceFromRootAliasPath
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Update sqlite package for windows
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add assert to make sure sqlite header and lib version match
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Update linux
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Update Builting Package / Mac for Sqlite 3.37.2-rev1
Signed-off-by: spham <82231385+spham-amzn@users.noreply.github.com>
* Re-add newline at end of file
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Inclusivity: change sqlite_master to sqlite_schema alias
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
Co-authored-by: spham <82231385+spham-amzn@users.noreply.github.com>
* fix incorrect icon rendering
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add redundant parens
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add tests for icon display fixes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update references to EditorVisibleEntityDataCache to EditorVisibleEntityDataCacheInterface
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates following review feedback and remaining updates for EditorVisibleEntityDataCacheInterface
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Making terrain query resolution a single float instead of a Vector2
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Keeping the concept of different x/y step sizes in region queries since that may be useful and is separate from query resolution. Also keeping the concept of different x/y step sizes in physics since that's independent of the terrain gem.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Formatting cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* A few more minor cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added support to convert serialized Vector2 query resolution to a single float.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Switch ray intersection check back to using separate values for x and y resolution
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing new unit tests added to use float query resolution.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Updating automated test
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
PAL-ified default thread priority for pthread platforms.
Fix threads not getting named on Apple platforms by setting the thread name ptr on the thread_info struct.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Add support for updating the values of existing keys in associative containers
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Map/Unordered Map serialization updates values corresponding to existing keys by default. Multimaps always add a new entry for existing keys.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Fix unused parameter warning
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update comparison function for test case
Signed-off-by: amzn-sj <srikkant@amazon.com>
These calls didn't have any practical effect and created confusion, so they were removed.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
* Updated all array_view uses with the C++20 span.
The updates were done in the following order
1. `AZStd::array_view<([^>].+)\* ?>` -> `AZStd::span<\1 const>`
2. `AZStd::array_view<(?:const )(.+)>` -> `AZStd::span<const \1>`
3. `AZStd::array_view` -> `AZStd::span`
Removed the implementation of array_view.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added missing whitespace between `const` and the typename for spans.
Updated the ShaderTest comparison of the ShaderResourceGroupLayout span
to compare the sizes as well
Updated comments on some of the methods that stated that they return "an
array" to mention they return "a span".
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed string_view compilation in GCC 10+.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* More GCC 10+ Fixes.
GCC 11 seems to have an issue with linkage regarding using a lambda as a default parameter in a function declaration.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* GCC10+ Fix - Fixed binding to a temporary references.
> error: loop variable ‘pathName’ of type ‘const QString&’ binds to a temporary constructed from type ‘const char* const’ [-Werror=range-loop-construct]
415 | for (const QString& pathName : { "CrySystem",
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
- Deduplicated code for StoreInstanceInPrefabDom.
- Used QueueLoad to load an asset instead of starting a load by getting a new asset instance.
- Extended the error information when failing to load an asset.
- RefreshPrefabDom no longer returns a boolean as it wasn't used.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>