Commit Graph

44 Commits (4c684b1a10d0fc0783f9843de5ffde3e57df633f)

Author SHA1 Message Date
chcurran 2281330a7c merge latest
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
chcurran 66a935dfa4 Fix missing icon issue leading to failed nightly test: LYN-4926 SPEC-6982
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
chcurran 355776d3a9 Add versioning updates for prefab conversion, and PR clean up & nitpicks
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Esteban Papp 9f0bbf3b74
SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634)
* git mv Code\CryEngine Code\Legacy
* redirecting CMakeLists.txt
* fixing uic warning
* Some more CryEngine mentions
* validation scripts

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
chcurran dcb3c71d33 Initial prefab integration
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
5 years ago
Terry Michaels 149863c527
Removed Amazon as Company for QSettings (#1649)
* Removed Amazon as Company for QSettings

Signed-off-by: Terry Michaels <miterenc@amazon.com>
5 years ago
Terry Michaels 21ebff5709
Updated help search and all docs.o3de.org links to o3de.org (#1594) 5 years ago
Terry Michaels 1e457928f5
Update help URLs and remove unneeded links (#1520) 5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
chcurran 94edb18ed0 disabled upgrade menu until we can stabilize the tool (LYN-3799) 5 years ago
chcurran 10081fefb9 Remove unwanted entries from node palette 5 years ago
chcurran 168042dee4 Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into carlito/stabilization/2106 5 years ago
chcurran f1b3bf4c73 Fix for running game mode with brand new graph with prefabs. 5 years ago
Terry Michaels 91fb8be535
Added toolbar icons, updated viewport header UX (#1240) 5 years ago
Terry Michaels adf6d93a06
Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism (#1209) 5 years ago
Esteban Papp 36cb0f6d40
SPEC-7178 Removal of precompiled cpp files (#1171)
* SPEC-7178  Removal of precompiled cpp files

* Missing files...
5 years ago
Esteban Papp 76a6df341b
SPEC-2513 Fixes to enable w4457 5 years ago
chcurran 0a9d6f5f0f Bug fixes and improvements brought over from demo work.
* Generic Multi Function Call ability added to extensible nodes
* Code gen improvements, including allowing for more manually codewritten extension of codegen facilities
* CVAR to disable automatic update of deprecated node
* Fixed variable sorting error that can apply to parser/runtime added variables
* Made Edit/SerializeContext ClassBuilder public, as it was needlessly private
* Fixed dangerous Datum::GetValueAddress(), it now checks for an empty storage AZSTd::any, as does Datum::Empty()
5 years ago
chcurran c1e7970dbb Add support for unordered_set to ScriptCanvas. Improved graph version upgrade systems and fixed related bugs. 5 years ago
mbalfour 704443ac89 Fix up incorrect autoDelete use and handling.
Several UI property handlers were incorrectly using the autoDelete feature by calling UnregisterPropertyType and deleting the pointer themselves, which caused double-delete crashes on application shutdown.  PropertyManagerComponent now gracefully handles that condition but also explicitly asserts explaining how the code should be changed, and the "known offenders" have been fixed up to use autoDelete correctly.
5 years ago
chcurran a30d8eb886 Expose Raw BC Properties to Node Palette. 5 years ago
luissemp ab5ffc7604 Removed BC Setters from showing up in the node palette 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
Gene Walters 7da10ac924 Null check when removing old component variables. This is used for graph properties that have been deleted. 5 years ago
chcurran b7aeb98d5a Merge branch 'main' into carlitosan-parser-fixes 5 years ago
chcurran bc11711ab9 Fix and test for LYN-2817, container input in user functions 5 years ago
Chris Burel 28170ffe41 Add newlines to the end of all files 5 years ago
chcurran cb7a26ce5e Editor for stability and overloaded nodes. LYN-2904, LYN-3059, LYN-3234, LYN-2888 5 years ago
chcurran 134f07eb5a Fixes for node palette exclusion, restrict asset variable type to fix LYN-3090 5 years ago
chcurran bfe192cce8 Merge branch 'main' into carlitosan_scripting_first 5 years ago
luissemp 65a1840e1d Removed commented out line 5 years ago
chcurran 961f2ef113 Replace string/hash based execution out look up for indices, 10-50% speed up in lookup code. Fix bugs calling dependent functions. 5 years ago
luissemp 83324762b5 Brought over SC's command line fixes and add_node example script 5 years ago
luissemp ba04c7858f Fixed ability to set Array as data input into function definition node, WIP 5 years ago
luissemp f5791ee60a Fixed compile error and added Setters to Node Palette 5 years ago
luissemp 53e84b3820 Fixed scoping rules for variables 5 years ago
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 5 years ago
alexpete c5b955d281 Integrating github/staging through commit b0dd7ed 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago