Fixed compile error and added Setters to Node Palette
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@@ -578,6 +578,14 @@ namespace
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categoryPath.append(displayName.c_str());
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}
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for (auto property : behaviorClass->m_properties)
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{
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if (property.second->m_setter)
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{
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RegisterMethod(nodePaletteModel, behaviorContext, categoryPath, behaviorClass, property.first, *property.second->m_setter, behaviorClass->IsMethodOverloaded(property.first));
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}
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}
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for (auto methodIter : behaviorClass->m_methods)
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{
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if (!IsExplicitOverload(*methodIter.second))
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@@ -184,7 +184,7 @@ namespace ScriptCanvas
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int GetSortPriority() const;
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static const char* s_InitialValueSourceNames[VariableFlags::InitialValueSource::COUNT];
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static const char* GraphVariable::s_ScopeNames[VariableFlags::Scope::COUNT];
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static const char* GraphVariable::s_ScopeNames[static_cast<int>(VariableFlags::Scope::COUNT)];
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private:
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