* Multiple cleanups ( tidy etc. )
Coalesce nested namespaces.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Multiple cleanups ( tidy etc. ) cntd.
Converted Uuid into POD ( defaulted the constructor )
Add `&/const &` to `for` loops that benefit from their use
Some Qt optimizations ( string ref, prevent container detaches, etc. )
Replace `::bind` in a few places.
Replaced the use of AZ_CRC with AZ_CRC_CE in a few places.
Replace a few `typedef`s with `using`s
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Linux compilation fix.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review suggestions.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix vs2019 build
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Small clang re-format in StringFunc.cpp
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply reviewer's suggestions.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Various terrain improvements:
- Height now stored in a R16_unorm to decrease the amount of memory / memory bandwidth needed for the height field
- Many simplifications to the feature processor
- Added a shader to render to the depth pre pass
- Pulled common functionality needed by depth and forward to a common include shader
- Forward shader now outputs to all the expected render targets
- Adjusted the way normals and lighting are being calculated
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding missing shader files. Updated terrain shader to alter the color slightly with height.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Removed pixel shader code from terrain depth pass
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Renamed the depth pass shaders to no longer indicate they include a pixel shader.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Removing unneeded code from TerrainCommon.azsli
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Legacy cleanup - part 3
Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix windows build, remove a few more things, re-add one file
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove legacy RenderBus + more cleanups
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove MaterialOwnerBus.h
Clean-up in Cry_Matrix34/33
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Legacy cleanup, part 2
There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix windows build
Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
NOTE: The memory driller is still intact for now to avoid needing to
modify allocators, but the frame/cpu portions of driller and the
standalone executable are now gone.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 2 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>