mriegger
9b1f4c04e6
Removing the old hack code
2021-05-12 14:54:33 -07:00
Terry Michaels
8ddfcabae7
Removed unneeded comments ( #673 )
2021-05-10 22:02:30 -05:00
mrieggeramzn
d7c72a249c
Merge pull request #395 from aws-lumberyard-dev/Atom/mriegger/PLS
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Atom/mriegger/pls
2021-05-10 17:13:39 -07:00
dmcdiarmid-ly
2406da9b67
Merge pull request #655 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-14933
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[ATOM-14933] Minor improvement to reflection probe scale handling
2021-05-10 13:09:51 -07:00
dmcdiar
f240e3576e
Checked for the ReflectiveCubeMap view type when updating the shadow Srg data
2021-05-08 02:21:30 -07:00
dmcdiar
071ecb7db7
Merge branch 'main' into Atom/dmcdiar/ATOM-14933
2021-05-07 17:12:27 -07:00
mriegger
f22a67f8cc
remove tabs
2021-05-06 18:09:12 -07:00
mriegger
e3cca11ed3
Fix for heatmap not disabling
2021-05-06 18:01:28 -07:00
greerdv
578cd47a0a
replacing virtual function with default parameter with overloaded function
2021-05-06 15:11:11 +01:00
greerdv
26ab8c8a25
merging from main
2021-05-05 19:07:04 +01:00
Michael Riegger
19e28b18a0
Merge branch 'main' into Atom/mriegger/PLS
2021-05-04 17:15:41 -07:00
Michael Riegger
c58089d35a
Merge branch 'main' into Atom/mriegger/PLS
2021-05-04 15:57:20 -07:00
dmcdiar
3c4889b929
Merge branch 'main' into Atom/dmcdiar/ATOM-15438
2021-05-04 14:11:12 -07:00
Michael Riegger
a2d2a37220
Better commenting and readability fixes
2021-05-04 10:38:21 -07:00
dmcdiar
64f42ba1cb
Removed the asset callback from the EditorReflectionProbeComponent, since the component may have been destroyed and recreated between the bake and the asset load.
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Replaced with an OnTick handler that polls the ReflectionProbeFeatureProcessor to determine when the asset is ready.
2021-05-04 01:24:14 -07:00
dmcdiar
009ecbc152
Relocated RayTracingSceneSrg and converted to .azsli
2021-05-01 15:53:24 -07:00
dmcdiar
2e1c4e52d3
Improvements to reflection probe scaling
2021-05-01 01:51:13 -07:00
dmcdiarmid-ly
dd3f032480
Merge pull request #488 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-14933
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[ATOM-14933] Reflection probes do not show mesh reflections if the entity's transform is scaled up
2021-04-30 16:33:15 -07:00
AMZN-mnaumov
1ce62ae797
Merge pull request #454 from aws-lumberyard-dev/Atom/mnaumov/ATOM-5281
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[ATOM-5281] Adding tone mapping option to Material Editor
2021-04-30 14:29:01 -07:00
Guthrie Adams
b7a087948f
Merge pull request #413 from aws-lumberyard-dev/Atom/guthadam/ATOM-4849
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ATOM-4849 Update default lighting preset values
2021-04-30 16:04:21 -05:00
dmcdiar
95e9fe4e11
Fixed AR issue
2021-04-30 13:18:00 -07:00
Michael Riegger
cff730b4b8
Merge branch 'main' into Atom/mriegger/PLS
2021-04-30 11:46:08 -07:00
Michael Riegger
738883a9b0
Kens feedback
2021-04-30 11:43:32 -07:00
dmcdiar
0e8e33dedf
Merge branch 'main' into Atom/dmcdiar/ATOM-14933
2021-04-30 00:36:13 -07:00
mnaumov
88e654cd17
Merge main
2021-04-29 22:12:13 -07:00
mnaumov
3ae4bb22df
Adding tone mapping option to Material Editor
2021-04-29 16:51:32 -07:00
pruiksma
109605a733
Cherry pick 06044522763512b78ae504f658a3e7cb5f99996c from 1.0 to main.
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[ATOM-15427] Fixing crash in DirectionalLightFeatureProcessor caused by incorrect use of a container.
2021-04-29 16:44:24 -05:00
dmcdiar
ef79dfb359
Added scale handling to the ReflectionProbe
2021-04-29 13:10:07 -07:00
hershey5045
a746223c65
Change AtomSampleViewer screenshots to use png ( #336 )
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Add functionality to capture png screenshots.
2021-04-29 12:01:32 -07:00
greerdv
1222286e30
removing URL
2021-04-29 14:36:47 +01:00
greerdv
d35adce246
adding support for non-uniform scale for decals
2021-04-29 11:46:08 +01:00
dmcdiar
f65ef56654
Added maybe_unsed to result codes that are only used in Asserts.
2021-04-29 01:02:47 -07:00
guthadam
6821ce41e5
ATOM-4849 Update default lighting preset values
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This is an effort to produce a decent looking lighting preset and shadow with the default settings
https://jira.agscollab.com/browse/ATOM-4849
2021-04-28 21:33:34 -05:00
Michael Riegger
9dd3fe49df
fixing spelling and increasing angle so that the borders are not visible at 256 res
2021-04-28 17:27:20 -07:00
Michael Riegger
ce2af6be15
Tabs to spaces
2021-04-28 11:53:27 -07:00
Michael Riegger
37fd8d43ed
Tabs to space and better naming and comments
2021-04-28 10:40:31 -07:00
Michael Riegger
c729c72034
Switching to XYZ instead of ZYX
2021-04-28 09:35:56 -07:00
kberg-amzn
409489e938
Merge pull request #365 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components
2021-04-27 18:59:41 -07:00
Michael Riegger
2eed8684b5
Adding full shadowmap support
2021-04-27 14:08:54 -07:00
karlberg
16c31cde3e
Fix issue found in PR
2021-04-27 13:53:18 -07:00
karlberg
901428668c
Merging latest origin
2021-04-27 13:03:31 -07:00
karlberg
8cb1edb7d7
Updates ImGui to release version 1.82, builds out some better initial multiplayer metrics
2021-04-27 11:37:56 -07:00
dmcdiar
73f3ec66b5
Set non-uniform scale in SetMesh.
2021-04-27 02:05:06 -07:00
Michael Riegger
bbae3b6d48
Slight improvements
2021-04-26 16:16:05 -07:00
Michael Riegger
569c831532
Working PLS
2021-04-26 14:53:31 -07:00
Michael Riegger
f508c4a4b5
Initial pointlight shadow work
2021-04-24 00:28:43 -07:00
Chris Burel
61fe298319
Merge pull request #197 from aws-lumberyard-dev/filesEndInNewlines
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Add newlines to the end of all files
2021-04-23 12:11:40 -07:00
mrieggeramzn
0629e20b35
Merge pull request #269 from aws-lumberyard-dev/Atom/mriegger/LCR
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Removing unneeded function
2021-04-23 11:05:03 -07:00
Chris Burel
28170ffe41
Add newlines to the end of all files
2021-04-23 09:43:40 -07:00
Benjamin Jillich
0fa00a117c
[ATOM-14477] Add clone function to model and/or model asset ( #135 )
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* Added clone methods for the buffer, model lod and model assets.
* Cloning works via the creators.
* Mesh handle/instance now knows about the model asset it originated from as well as the cloned model asset that we need for instancing until instancing works without the dependencies to the asset ids.
* MeshComponentRequestBus returns the original asset id and the model asset. If you need access to the clone, go by the model.
* Cloth component mesh now gettings its model asset from the model as it needs to work on the clone.
* Moved the requires cloning function from the mesh loader in the mesh feature processor to the mesh component controller.
* As we need the model asset to be loaded before we can check if it requires cloning or not, we couldn't pass in a bool from the controller but had to use a callback.
* Using asset hint instead of asset id for the model lod asset creator error.
* Storing a map of source buffer asset ids and the actual cloned buffer assets rather than just their ids.
* Using the buffer assets from the new map directly and removed the search process in the mesh loop where the asset views are created.
* Fixed the vegetation mocks.
* Using the actor's mesh asset when emitting the on model ready event for the mesh component notification bus.
* Mesh components notifications connection policy changed to adapt to cloned model asset.
* Handling empty meshes in model lod asset creator.
* Removed the requires cloning callback from the mesh feature processor and made it a parameter to the acquire mesh function
* Fixing mocks and unit tests
2021-04-23 18:33:00 +02:00