* [LYN-3481] Added new actor instance request and notification buses
* [LYN-3481] Actor instance notifies bus about it being created or destroyed
* [LYN-3481] Selection lists are now automatically removing destroyed actor instances
* [LYN-3481] Morph targets window plugin reinitializing when used actor instance got destroyed
* [LYN-3481] Removing the OnDeleteActorInstance() from the emfx event handler/manager and porting the recorder to the new actor instance bus
* [LYN-3481] Removed the create actor instance calls from the event handler/manager
* [LYN-3481] Fixing automated tests
This is specifically in support of:
ATOM-14613 Baseviewer MatertialHotReloadTest fails to change the color after turning blending on and off
ATOM-15728 Shader Hot Reload Fails in Debug Build
Checked for a valid quality level in DiffuseGlobalIlluminationFeatureProcessor::SetQualityLevel.
Initialized the quality level to Low in DiffuseGlobalIlluminationComponentConfig.
* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.
* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.
[LYN-4160] Fixed intermittent crash by changing instantiate prefab dialog to use the AzToolsFramework::GetActiveWindow() helper which always gives a valid active window.
* {LYN-4224} Fix for the file scan slowdown (#1183)
* {LYN-4224} Fix for the file scan slowdown
* Fixed a slowdown in the file scanning logic
* Improved the file scanning logic from previous code by 40%
Tests:
Using Testing\Pytest\AutomatedTesting_BlastTest
old code:
=== 7 passed in 96.13s (0:01:36) ===
current code:
=== 7 passed in 160.45s (0:02:40) ====
newest code:
=== 7 passed in 52.91s ===
* fixing a unit test compile error
* unit test fixes
* another file improvement
* fix for legacy level loading taking too long
* making an enum for the search types
* switched the enum to "allow" types to make the input more clear
* got rid of orphaned const variables
* Add option to set stencil ref in Dynamic Draw Context
* Add depth/stencil attachment slot to UI pass
* Rework mask rendering to use Atom
* Add missing circle mask image