Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Olex Lozitskiy
be56cf648d
sig/network - bugfix - removal of player prefabs on disconnect
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sig/network - bugfix - removal of player prefabs on disconnect
2021-06-24 15:01:41 -05:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
AMZN-Olex
fcbec8c202
Fixed removal of player's prefab on disconnect
2021-06-22 14:55:45 -04:00
karlberg
802943bbb3
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
2021-05-27 19:54:56 -07:00
karlberg
6a643392f0
Merging latest main
2021-05-19 13:37:45 -07:00
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
2021-05-19 13:27:24 -07:00
pereslav
85374ea7fc
Merged from main
2021-05-18 13:10:44 +01:00
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
2021-05-13 23:40:43 +01:00
karlberg
601dd30452
Various build and test fixes
2021-05-12 20:41:53 -07:00
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
2021-05-12 16:01:59 -07:00
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
2021-05-12 13:41:18 -07:00
pereslav
92ef82f933
Added handling parented net entities
2021-05-10 19:52:23 +01:00
karlberg
a1fe8fe419
Ported the local prediction player controller component
2021-05-05 20:07:16 -07:00
karlberg
6bb51bd9e4
Merging latest origin
2021-04-27 19:14:11 -07:00
karlberg
2fc710d73b
Addressing PR feedback
2021-04-27 16:03:39 -07:00
karlberg
c8bc5b7463
Initial work on multiple gem multiplayer components
2021-04-22 14:35:24 -07:00
pereslav
c920e98da7
Added optional activation of selective entities spawning
2021-04-22 17:29:49 +01:00
karlberg
a2094e7308
Removing debug pragma
2021-04-20 17:20:37 -07:00
karlberg
4e75a099b8
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
2021-04-17 19:06:28 -07:00
karlberg
0ce18593d2
Merging latest main
2021-04-15 17:40:21 -07:00
pereslav
4962218d29
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
2021-04-16 00:19:43 +01:00
pereslav
a5fdbddeda
Merged MultiplayerPipeline from CodeCommit
2021-04-15 20:24:50 +01:00
karlberg
ca3df5d6c8
Various bug fixes to get entity replication working
2021-04-13 20:24:08 -07:00
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
2021-04-09 11:27:37 -07:00
alexpete
c2cbd430fe
Integrating up through commit 90f050496
2021-04-07 14:03:29 -07:00
alexpete
75dc720198
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00