tjmgd
599e3104a2
Fix for bug in switch group ( #5946 )
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Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com >
2021-12-03 10:38:45 -08:00
amzn-mike
5f41463cd6
Procedural Prefabs: Add PhysX mesh group support and example ( #6073 )
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* Auto LOD script setup
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Working auto LODs
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Correctly selected LODs and added default prefab
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Cleanup code
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Cleanup code
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Add missing legal header, move name cleanup to scene_helpers, add documentation
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Add PhysX mesh group support.
Updated example script to show usage
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Add a physics collider component
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
* Update DefaultOrValue call
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-12-03 09:23:48 -08:00
Allen Jackson
8186c268e3
{lyn7298} removing PythonBuilderRequestBus from PythonAssetBuilder ( #6115 )
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* {lyn7298} removing PythonBuilderRequestBus from PythonAssetBuilder
* PythonBuilderRequestBus is a depreciated event bus
* removing the unsupported API
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
* removing the PythonBuilderRequestBus_Behavior_Exists test
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com >
2021-12-03 11:21:33 -06:00
sphrose
1962083c72
Merge pull request #4955 from aws-lumberyard-dev/terrain/sphrose_test_terrain_gradient_list_LYN-7376
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Python tests for TerrainHeightGradientList LYN-7376
2021-12-03 15:42:02 +00:00
Luis Sempé
9db83814f2
Merge pull request #6045 from aws-lumberyard-dev/scripting/fix_translation_reload
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If the asset catalog gets reloaded, clear the translation to avoid du…
2021-12-03 07:36:54 -08:00
Tom Hulton-Harrop
8344539ab6
Manipulator Bounds updates ( #5959 )
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* first pass updates to improve manipulators
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* add setting to enable/disable manipulator axis flipping
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* update manipulator cvar to use ed_ naming convention
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* wip updates to add AzToolsFramework values to the SettingsRegistry
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* expose a number of manipulator settings for configuration
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* add setting for manipulator base scale to change size of all manipulators together
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* minor updates before posting PR
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* add manipulator section for settings registry paths
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* fix for failing unit test after manipulator changes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* fix total scale
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
* fix for polygon prism component shape tests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
2021-12-03 14:46:15 +00:00
sphrose
4e5b62ee25
conflict fix
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Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-12-03 11:36:58 +00:00
moraaar
8f4ff91915
Merge pull request #6050 from aws-lumberyard-dev/daimini/physicsMaterialNameCrash
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Add additional check to ensure material library is loaded when trying to retrieve names.
2021-12-03 11:25:25 +00:00
lsemp3d
88b6e52248
Fixed support for AZEvent name generation
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Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com >
2021-12-02 16:43:21 -08:00
tjmgd
631ebacc0c
Fix for bug - switch association fails ( #5947 )
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* Fix for bug - switch association fails
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com >
* Change message box button from 'Yes' to 'Ok'
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com >
* Changed message box button from 'Yes' to 'Ok'
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com >
Co-authored-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com >
Co-authored-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com >
2021-12-02 15:50:51 -08:00
Qing Tao
f56bbb96b0
LYN-5843. Fixed an issue when exit from full screen game mode in Editor. ( #6098 )
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* LYN-5843. Fixed an issue when exit from full screen game mode.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com >
2021-12-02 15:38:24 -08:00
michabr
4d5aad13d1
Remove legacy renderer dependencies in LyShine and move LyShine headers to gem ( #6049 )
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* Remove CryRenderer dependencies
Signed-off-by: abrmich <abrmich@amazon.com >
* Fix non-unity compile error
Signed-off-by: abrmich <abrmich@amazon.com >
* Remove ITexture.h reference
Signed-off-by: abrmich <abrmich@amazon.com >
* Simple file moves from CryCommon to LyShine Gem
Signed-off-by: abrmich <abrmich@amazon.com >
* More simple file moves from CryCommon to LyShine Gem
Signed-off-by: abrmich <abrmich@amazon.com >
* Move more headers from CryCommon to LyShine Gem
Signed-off-by: abrmich <abrmich@amazon.com >
* Add LyShine gem module as a build dependency to fix compile error in some gems
Signed-off-by: abrmich <abrmich@amazon.com >
2021-12-02 14:47:32 -08:00
Roman
28f38ca009
Update the deformer in the atom debug draw ( #6095 )
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Signed-off-by: rhhong <rhhong@amazon.com >
2021-12-02 14:15:59 -08:00
Guthrie Adams
4079b253b6
Merge pull request #6106 from aws-lumberyard-dev/Atom/guthadam/fix_warnings_from_unreflected_system_components
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Fixing warnings caused by system components not added to serialize context
2021-12-02 16:06:25 -06:00
bosnichd
7a0282a534
Fix debug ImGui asserts I introduced in [ b2c13b2]. ( #6104 )
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Also allow different D3D12_ROOT_SIGNATURE flags to be set for each platform.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-12-02 14:17:12 -07:00
Guthrie Adams
82b1b6f337
Merge pull request #6102 from aws-lumberyard-dev/Atom/guthadam/remove_preset_warnings_from_material_editor
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Removing warnings from material editor viewport
2021-12-02 14:42:18 -06:00
Guthrie Adams
50f094c51e
Fixing warnings caused by system components not added to serialize context
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==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager] Trace::Warning
D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager] Component type MultiplayerToolsSystemComponent not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager] ==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager]
==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager] Trace::Warning
D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager] Component type PythonEditorFuncs not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager] ==================================================================
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-12-02 14:34:36 -06:00
Guthrie Adams
d0d26ab56f
Merge pull request #6097 from aws-lumberyard-dev/Atom/guthadam/prevent_python_asset_builder_from_activating_in_editor
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Removing PythonAssetBuilderSystemComponent from GetRequiredSystemComponents
2021-12-02 13:58:55 -06:00
antonmic
827d3d930b
Merge pull request #6088 from aws-lumberyard-dev/Atom/antonmic/DepthOfFieldVulkanFix
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Atom/antonmic/depth of field vulkan fix
2021-12-02 11:26:50 -08:00
Guthrie Adams
74cc3ccc20
Removing warnings from material editor viewport
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-12-02 13:05:02 -06:00
tjmgd
ba9ae77023
Bug - association update ( #5932 )
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* Fixed crash when typing asset name and clicking browse (#5495 )
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com >
* Fixed issue where associated control disappears after clicking Save
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com >
Co-authored-by: AMZN-AlexOteiza <82234181+AMZN-AlexOteiza@users.noreply.github.com >
Co-authored-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com >
2021-12-02 10:55:05 -08:00
tjmgd
11357fbf9f
Fix for bug preventing undo function working correctly ( #5937 )
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Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com >
2021-12-02 10:54:58 -08:00
tjmgd
0842eae3a0
Fix for inappropriate data being used to calc position of audio listerner ( #5941 )
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Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com >
2021-12-02 10:54:51 -08:00
tjmgd
ce717ad48a
Improvement to filter types (optimization) ( #5944 )
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Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com >
Co-authored-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com >
2021-12-02 10:54:40 -08:00
Guthrie Adams
dea512f02f
Removing PythonAssetBuilderSystemComponent from GetRequiredSystemComponents
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This change was prompted by the Python asset builder activating in the material editor and asset processor, leading to conflicts as both initialized, started Python, spamming the console window and log with warnings while trying to save module symbol information.
Because PythonAssetBuilderSystemComponent also has a SystemComponentTag attribute declaring it as an AssetBuilder, it will still be discovered and automatically added to the asset builder.
Removing it from GetRequiredSystemComponents will stop the component from activating outside of the asset builder.
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-12-02 12:37:31 -06:00
Luis Sempé
ed4498ebe5
Merge pull request #5943 from tjmgd/bug-delete-event-h
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Fixed bug when deleting event
2021-12-02 10:23:51 -08:00
antonmic
f82604406c
merging dev because AR failed for mysterious reasons
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Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com >
2021-12-02 09:47:08 -08:00
mrieggeramzn
bce5e36b53
Fix for artifact with thin-film materials and shadows ( #6016 )
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* *BackL*.azsli
Signed-off-by: mrieggeramzn <mriegger@amazon.com >
* refactoring from feedback
Signed-off-by: mrieggeramzn <mriegger@amazon.com >
2021-12-02 09:27:01 -08:00
mrieggeramzn
f4f7f07721
shadow fixes ( #5890 )
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* shadow fixes
Signed-off-by: Michael Riegger <mriegger@amazon.com >
* Adding missing line
Signed-off-by: Michael Riegger <mriegger@amazon.com >
* Adding point sampler
Signed-off-by: Michael Riegger <mriegger@amazon.com >
* feedback from pr
Signed-off-by: mrieggeramzn <mriegger@amazon.com >
* better variable name
Signed-off-by: mrieggeramzn <mriegger@amazon.com >
* Fix compile error
Signed-off-by: mrieggeramzn <mriegger@amazon.com >
2021-12-02 09:26:34 -08:00
SWMasterson
0116f0a520
Adding Macbeth level to AutomatedTesting and converting to Prefab ( #6060 )
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* Adding macbeth level to AutomatedTesting
Signed-off-by: Sean Masterson <semaster@amazon.com >
* removing unnecessary files
Signed-off-by: Sean Masterson <semaster@amazon.com >
2021-12-02 08:26:56 -08:00
Luis Sempé
3c624b6d96
Merge pull request #5935 from tjmgd/bug-render-anim-h
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Fix for animation window render options not being persistent
2021-12-02 08:12:18 -08:00
Luis Sempé
cf073dc303
Merge pull request #5823 from pollend/bugfix/5552-LyShine-Transform2d-Overlapping-Anchors
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UI Editor - bugfix: prevent Anchor buttons from overlapping when shrinking layout(#5552 )
2021-12-02 08:11:45 -08:00
Luis Sempé
e146299a83
Merge pull request #5911 from tjmgd/bug-motion-set-removal-h
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Bug motion set removal h
2021-12-02 08:10:56 -08:00
greerdv
6150a60e57
Merge pull request #6030 from aws-lumberyard-dev/ragdoll-collider-alignment
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fix alignment of autosized ragdoll colliders
2021-12-02 11:13:38 +00:00
sphrose
0e5c9c3867
Merge pull request #5908 from aws-lumberyard-dev/terrain/sphrose/reference_shape
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LYN-7693 Rename and move vegetation reference shape.
2021-12-02 10:09:05 +00:00
greerdv
dbba71fe3a
merge from development
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-12-02 09:55:37 +00:00
antonmic
c22e55f484
merging dev
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Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com >
2021-12-01 22:27:27 -08:00
antonmic
bdd09a22a3
Fixed depth of field for vulkan issue due to missing depth flag and added padding to depth of field view SRG struct
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Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com >
2021-12-01 22:19:46 -08:00
Roman
b897b2084c
BUGFIX improve the start up time of the atom render plugin ( #6065 )
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Signed-off-by: rhhong <rhhong@amazon.com >
2021-12-01 20:50:51 -08:00
Jeremy Ong
9edbe4d541
Merge pull request #6071 from aws-lumberyard-dev/Atom/PixMarkers
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Add CLI option to enable PIX GPU events without expressing loading the Pix runtime
2021-12-01 17:01:38 -07:00
Junbo Liang
c3461868d9
Move the header files in the AWS ClientAuth gem based on the latest gem structure guideline" ( #5177 )
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Signed-off-by: Junbo Liang <68558268+junbo75@users.noreply.github.com >
2021-12-01 15:24:02 -08:00
Junbo Liang
a486d1a8ad
Move the header files in the AWS Core gem based on the latest gem structure guideline ( #5178 )
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Signed-off-by: Junbo Liang <68558268+junbo75@users.noreply.github.com >
2021-12-01 14:28:27 -08:00
Junbo Liang
028f3e05db
Update the folder structure for the AWSMetrics gem following the latest O3DE guidline ( #5028 )
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Signed-off-by: Junbo Liang <68558268+junbo75@users.noreply.github.com >
2021-12-01 14:28:09 -08:00
Ken Pruiksma
b15f97ae97
Adding clearcoat to linear transform cosine light and several bug fixes ( #6018 )
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* Adding clearcoat to linear transform cosine lights (quad and polygon lights). Also fixed several warnings in various places in our shaders.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com >
* Fixes from PR review
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com >
* Updates from review feedback - pulled out some of the duplicate code into functions. This required some minor restucturing. Ran ASV Area light tests to make sure nothing changed and validated clearcoat was working in a separate project.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com >
2021-12-01 15:53:00 -06:00
tjmgd
8feb4a1ff7
Fix for bug cause by null pointer when loading audio library ( #5945 )
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Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com >
Co-authored-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com >
2021-12-01 15:06:22 -06:00
tjmgd
26e8fd59eb
Fix for bug while deleting file. This is due to a problem in the file path. ( #5948 )
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Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com >
Co-authored-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com >
2021-12-01 15:05:57 -06:00
lsemp3d
eedbf77e3d
Updated node format to account for duplicated slot names + regenerated node names
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Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com >
2021-12-01 11:24:17 -08:00
Jeremy Ong
816d1f1b3d
Add CLI option to enable PIX GPU events without expressing loading the
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Pix runtime
Signed-off-by: Jeremy Ong <jcong@amazon.com >
2021-12-01 11:09:01 -07:00
sphrose
e64df3c141
Merge pull request #5695 from aws-lumberyard-dev/terrain/sphrose/heightfield_debugdraw
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LYN-6430 Add debug draw for heightfields.
2021-12-01 16:50:22 +00:00
sphrose
1026c598b2
merge conflict fixes
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Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-12-01 16:47:38 +00:00