Commit Graph

44 Commits (231c25df89ddd93f4ff8b8ff3aea1f480f5562c0)

Author SHA1 Message Date
Chris Galvan f3daeba165 Removed unused IViewPane Editor class
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
tjmgd 6d1a2382e8
Bug hide window (#5939)
* [lyn3736] adding init files to module paths (#5111)

* fixing class names in PYI files

Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>

* Fixed crash when typing asset name and clicking browse (#5495)

Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>

* Fixed bug involving inappropriate window

Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>

Co-authored-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
Co-authored-by: AMZN-AlexOteiza <82234181+AMZN-AlexOteiza@users.noreply.github.com>
4 years ago
Maxim Ivanov 3ecf622804 [AudioSystem] ACE: Panels now can be resized horizontally by dragging the boundary between them.
Signed-off-by: Maxim Ivanov <imginimg@gmail.com>
4 years ago
Maxim Ivanov d9e1e59af7 [AudioSystem] ACE: Added "File -> Refresh Audio System" action (same as "Game -> Refresh Audio") with "Ctrl-Shift-R" shortcut.
Signed-off-by: Maxim Ivanov <imginimg@gmail.com>
4 years ago
Maxim Ivanov 1be475c81a [AudioSystem] ACE: Added Ctrl-R shortcut for the "File->Reload" action.
Signed-off-by: Maxim Ivanov <imginimg@gmail.com>
4 years ago
Maxim Ivanov 285d92ff0d
[AudioSystem] ACE bug fix: Ctrl-S doesn't work correctly when a level is loaded. (#6411)
Signed-off-by: Maxim Ivanov <imginimg@gmail.com>
4 years ago
Maxim Ivanov eae66b964b
[AudioSystem] Allow audio engines to provide widgets for modifying connection properties. (#6303)
Signed-off-by: Maxim Ivanov <imginimg@gmail.com>
4 years ago
tjmgd 599e3104a2
Fix for bug in switch group (#5946)
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
4 years ago
tjmgd 631ebacc0c
Fix for bug - switch association fails (#5947)
* Fix for bug - switch association fails

Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>

* Change message box button from 'Yes' to 'Ok'

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Changed message box button from 'Yes' to 'Ok'

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

Co-authored-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com>
Co-authored-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
tjmgd 11357fbf9f
Fix for bug preventing undo function working correctly (#5937)
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
4 years ago
Luis Sempé ed4498ebe5
Merge pull request #5943 from tjmgd/bug-delete-event-h
Fixed bug  when deleting event
4 years ago
tjmgd 26e8fd59eb
Fix for bug while deleting file. This is due to a problem in the file path. (#5948)
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>

Co-authored-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com>
4 years ago
Artur K 56904d1799
Cry Legacy: the Lessening (#5961)
* Generic Cleanup

Removals:

* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix CryMessageBox return values in Windows build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove named selection group and a few smaller unused functionalities

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager export functionality + 2 deprecated functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove object legacy freeze/hide support from ObjectManager

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager duplicate name dection, as well as object renaming

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager serialization and selection callbacks

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a bunch of unused clone related functionality + misc

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - misc removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - more removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove unused material layers mask support

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More CBaseObject cleanups.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove SubObj functions and IMouseCreateCallback

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused procedural floor management, helper scale and tags.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove more unused methods.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Removals in multiple places.

CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals

IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* O3DE.exe Project-Centric "Open Editor" fix (#5852)

* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.

If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project

Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath

Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.

It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct the MacOS GetEditorExecutablePath to return the Editor path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Adding missing C++20 std::erase implementations (#5735)

There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions

resolves #5734

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals and refactors

`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix test code.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove an unused  function

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject and undo description removals.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* A bunch of removals

* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused `Vec3ToVector3D` helper

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix - remove unused static variable

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Tobias Alexander Franke 68d5a46a48 Fixed bug when deleting event
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
4 years ago
Artur K eca2e36687
Fix clang 13 compilation problems (#5791)
* Fix clang 13 compilation problems

Re-instated ShowPlayedSequencesDebug logic by introducing no-op lambda
which replaces missing `Draw2dLabel` functionality ( added TODO marker
there )

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* apply review suggestions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix type in assert message

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 5fc4551ac0
[LYN-8041] Enable relocation of the Project Game Release Layout (#5380)
* Enable relocation of the Project Game Release Layout

Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected

Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.

Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called

Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Protect against an empty list of artifacts to remove when generating the
engine.pak

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp b8d0bffdd0 Gems/AudioSystem
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 23f99aeb94 more gems changes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste 58f8b563d0 fix them all
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
amzn-phist d6b268e84e
Remove ResourceSelectorHost and clean up/refactor related bits (#3050)
* Sever dependency on legacy resource selector host

Audio resource selectors (browse dialogs) no longer need to be
registered with the legacy IResourceSelectorHost system.  Set up a new
EBus specifically to handle browse button presses and directly invokes
the dialog.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Hook up legacy audio control selector to new EBus

Remaining use of legacy audio selectors (trackview) need to be able to
bypass ResourceSelectorHost now.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Removes ResourceSelectorHost and legacy selectors

This removes various Variable types that were tied to resource
selectors, such as GeomCache, Model, Animation, File.  Removes the
ResourceSelectorHost completely.  The two things that still appeared to
have selectors in TrackView are Audio Controls and Texture.  Fixed the
audio control selector to work via EBus and the Texture selector didn't
seem to work at all, but left it in as it was.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Make the default audio selector return old value

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fix some signed/unsigned comparison warnings

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Remove deleted function from Editor Mock

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Change audio selector api to use string_view

Per feedback.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
hultonha 3d15382fb6
Camera Component, Editor Viewport Widget refactoring.
Merge pull request #2840 from yuriy0/camera_and_editor_viewport_widget_improvements
4 years ago
amzn-phist 6b2c9cbede
Fix a crash when reloading AudioControlEditor controls (#2729)
* Fix a crash when reloading ACE controls data

The crash was due to destruction of xml_node that was held in a
unique_ptr.  Rapidxml has a very rudimentary memory allocation design,
so in most cases dynamic allocations aren't even made.  The memory_pool
does all the cleanup in its destructor, so having a unique_ptr run its
default_delete was causing the crash.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fix numerical conversion warnings

Wwise source files needed a few fixes for the numerical conversion
warning changes that went in recently.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
Yuriy Toporovskyy 3ad3dfd662 Address PR feedback
Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
4 years ago
Yuriy Toporovskyy 73fee0c57e Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus

Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
4 years ago
amzn-phist 99f7085c05
Fixes resource selectors not showing (#2621)
These statics were getting dead-stripped by the compiler, so removed
some of the macro magic and just do direct registration instead.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
amzn-phist 41ebcefe66 Restoring include headers that were removed
These removals caused build errors on non-unity builds.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
amzn-phist dff425764a Fix some minor things
Removes unnecessary things added during development.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
amzn-phist ce2fc6c1e6 Addresses one more piece of feedback
Updates a call to ConvertToAlias to use PathView.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
amzn-phist d385f6ed99 Addresses feedback from PR review
Change DeepCopyNode utility to return a unique_ptr, fix up some
string/path usages to avoid temporaries, etc.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
amzn-phist 91dcbe7fed Fixes minor mistake in helper function desc
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
amzn-phist 976272d9cf Cleans up more legacy code from ACE
Rewrote some code to replace gEnv->pCryPak and ISystem usage.  One place
was grabbing a Camera view from ISystem, replaced with simple identity
matrix.  Cleaned up include headers.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
amzn-phist 5b148b1f40 Convert legacy XML handling to rapidxml
Updates the Audio Controls Editor code to use rapidxml instead of legacy
xml apis.  Further makes improvements to path manipulations away from
strings towards PathView apis and similar.

Fixes some issues encountered with memory management when handling xml
data that did not occur previously.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
5 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Eric Phister 2ad8804c04
Fixes icons not displaying in AudioControlsEditor (#1596)
The qrc files appeared to be set up correctly, but needed to add a
Q_INIT_RESOURCE call to the code.
5 years ago
Eric Phister 5d79ee593d
Fixes a crash with UI interaction (#1567)
When Wwise Gem is not enabled, this will fix a nullptr deref crash when
interacting with Audio Controls Editor.

Also fixes another issue in the same function where getting the current
level name was garbage because a temporary QString was created and
immediately destructed.
5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
Eric Phister 22ff37ecda
Fixes issue with ACE displaying only banks (#1427)
Updates to some AzCore functions a while ago made some path functions
strip off a trailing slash, which caused bad paths to be used when
loading middleware data.  Updated the code to use better path APIs.
5 years ago
Esteban Papp 76a6df341b
SPEC-2513 Fixes to enable w4457 5 years ago
bosnichd 3defbce31b
Remove legacy serialization and QPropertyTree (#684)
Remove:
- CryCommon/CryExtension/*
- CryCommon/Serialization/*
- Sandbox/Plugins/EditorCommon/QPropertyTree/*
- All related CryCommon interfaces
- All CrySystem implementations
- Various related Editor classes
5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
Chris Burel 28170ffe41 Add newlines to the end of all files 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete a10351f38d Initial commit 5 years ago