[AudioSystem] ACE: Added "File -> Refresh Audio System" action (same as "Game -> Refresh Audio") with "Ctrl-Shift-R" shortcut.
Signed-off-by: Maxim Ivanov <imginimg@gmail.com>
This commit is contained in:
@@ -143,6 +143,7 @@
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</property>
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<addaction name="actionSaveAll"/>
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<addaction name="actionReload"/>
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<addaction name="actionRefreshAudioSystem"/>
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</widget>
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<addaction name="menuFile"/>
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</widget>
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@@ -170,6 +171,14 @@
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<string>Ctrl+R</string>
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</property>
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</action>
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<action name="actionRefreshAudioSystem">
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<property name="text">
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<string>Refresh Audio System</string>
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</property>
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<property name="shortcut">
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<string>Ctrl+Shift+R</string>
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</property>
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</action>
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</widget>
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<resources>
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<include location="AudioControlsEditorUI.qrc"/>
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@@ -207,6 +216,22 @@
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>actionRefreshAudioSystem</sender>
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<signal>triggered()</signal>
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<receiver>MainWindow</receiver>
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<slot>RefreshAudioSystem()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>-1</x>
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<y>-1</y>
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</hint>
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<hint type="destinationlabel">
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<x>485</x>
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<y>336</y>
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</hint>
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</hints>
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</connection>
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</connections>
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<slots>
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<signal>CurrentControlNameChanged(QString)</signal>
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@@ -198,6 +198,20 @@ namespace AudioControls
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}
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}
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//-------------------------------------------------------------------------------------------//
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void CAudioControlsEditorWindow::RefreshAudioSystem()
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{
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QString sLevelName = GetIEditor()->GetLevelName();
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if (QString::compare(sLevelName, "Untitled", Qt::CaseInsensitive) == 0)
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{
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// Rather pass empty QString to indicate that no level is loaded!
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sLevelName = QString();
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}
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::RefreshAudioSystem, sLevelName.toUtf8().data());
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}
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//-------------------------------------------------------------------------------------------//
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void CAudioControlsEditorWindow::Save()
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{
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@@ -215,15 +229,7 @@ namespace AudioControls
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messageBox.setWindowTitle("Audio Controls Editor");
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if (messageBox.exec() == QMessageBox::Yes)
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{
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QString sLevelName = GetIEditor()->GetLevelName();
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if (QString::compare(sLevelName, "Untitled", Qt::CaseInsensitive) == 0)
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{
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// Rather pass empty QString to indicate that no level is loaded!
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sLevelName = QString();
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}
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::RefreshAudioSystem, sLevelName.toUtf8().data());
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RefreshAudioSystem();
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}
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}
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m_pATLModel->ClearDirtyFlags();
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@@ -61,6 +61,7 @@ namespace AudioControls
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void UpdateInspector();
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void FilterControlType(EACEControlType type, bool bShow);
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void Update();
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void RefreshAudioSystem();
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protected:
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void closeEvent(QCloseEvent* pEvent) override;
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