* Locking the camera when its entity transform is locked
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>
* Added function to unposses camera when transform locks
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>
* Basic camera behaviour
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>
* Addressed codereview suggestions
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>
- Handle changing of active camera entirely inside CameraComponentController
- Remove a LOT of legacy Cry things related to cameras
- Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus
Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
* Add an Orthogonal Projection option to the Camera Gem
This adds a check-box to opt into an ortho projection along with a half-width parameter to adjust the size of the visible area. Includes some light tweaks to ensure debug rendering looks OK and that we generate a correct camera state for these non-perspective views.
Known issue: while in "Be this camera" mode in the Editor using an ortho projection manipulators aren't working correctly. This appears to be a downstream issue with CameraState consumers not actually checking the ortho flag.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix some typos
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Account for reversed depth buffer
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Clarify depth reversal for MakeOrthographicMatrixRH
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
* Fix some FOV calculation viewport issues:
-Avoid calculating FOV if we've got an invalid viewport
-Don't override game mode FOV, let the active camera components manage it instead
* Fix viewport font positioning
This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into
* Don't activate CameraComponentController when in the Editor / not in game mode