Fix duplicated camera entities in the Editor sharing a transform

Signed-off-by: nvsickle <nvsickle@amazon.com>
This commit is contained in:
nvsickle
2021-06-30 14:41:51 -07:00
parent 1f9917f5b7
commit c546773521
@@ -26,8 +26,10 @@ namespace Camera
void EditorCameraComponent::Activate()
{
auto controllerConfig = m_controller.GetConfiguration();
// Ensure our Editor Entity ID is up-to-date to sync camera configurations between Edit & Game mode.
CameraComponentConfig controllerConfig = m_controller.GetConfiguration();
controllerConfig.m_editorEntityId = GetEntityId().operator AZ::u64();
m_controller.SetConfiguration(controllerConfig);
// Call base class activate, which in turn calls Activate on our controller.
EditorCameraComponentBase::Activate();