Commit Graph

2 Commits (1431afb51a08535a0ceabc22f11a55c0e5f5bb93)

Author SHA1 Message Date
Jeremy Ong 39edcd06e4 Add missing `precise` attribute to depth prepass output
Commit 67689d48cc enforced precision in
many vertex position outputs. This adds the attribute to the output of
the z-prepass, needed to ensure proper depth testing in the forward
passes.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
Tommy Walton 2dd00e2983
Move wrinkle mask data out of default object srg (#4578)
* Refactored depth, shadow, and motion vector shaders to support custom object srgs. Added a new skin object srg and moved wrinklemask data out of the default object srg. Added a new minimal morph target asset for testing wrinkle masks to AutomatedTesting.

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Fix copyright header

Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago