* Added new helper functions to get the shortest equivalent of the rotation. In case the w component of the quaternion is negative the rotation is > 180° and taking the longer path. The quaternion will be inverted in that case to take the shortest path of rotation.
* Added unit test.
* Renamed the angle parameter of the CreateRotationX/Y/Z() functions into angleInRadians.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
Sleeping in tests and attempting to rely on fine-grained measurements to
check code validity is intrinsically brittle. Wall-clock time is
unreliable in an environment where tests are run under a hypervisor that
may choose to suspend your VM at any point, or in situations where the
OS cannot schedule your thread in time. The correct way to reintroduce
these tests in the future is provide an override for the timestamp
queries that can be injected in the test environment to control the wall
time deterministically.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
In some cases, the interface being queried may be persistently nullptr
(e.g. a gem isn't active, or a feature was disabled by a cvar). In this
case, querying the interface would always enter the writer-lock branch
with existing code because nullptr was synonmous with "we haven't
queried for this variable yet."
This PR adds an additional state variable that is set when s_instance is
assigned to, so that after the variable is queried and found to be null,
future queries can enter the read-lock branch.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Fix: Lua directory empty and always loading in editor
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
* fixed naming convention errors
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
* Tidy up
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
Co-authored-by: Tobias Alexander Franke <tobias.alexander.franke@huawei.com>
* bugfix: resolve Lua script file not found
REF: https://github.com/o3de/o3de/issues/5899
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* chore: user lowcase version of assetIdLower
Signed-off-by: Michael Pollind <mpollind@gmail.com>
Direct conversion helpers for quaternion to the scaled axis-angle representation and back without the need to convert them first to the axis-angle format and manually scale (or normalize on the way back). This also avoids having to deal with the special case of an identity representation which is 0,0,0 in the scaled axis-angle format while our convention for axis-angle is 0,1,0 for the axis and 0 for the angle.
Added unit tests that check the conversion round-trips from quaternion -> (scaled) axis-angle -> quaternion as well as comparing the scaled axis-angle representations from the direct helper functions as well as the axis-angle while manually scaling/normalizing.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
The new PrefabDocument handles the Prefab and the Instance. This reduces the number of times the Instance has to be reloaded from the Prefab and keeps the entity ids stable between steps. The intention is for all the PrefabDocument to conceptually manipulate the Prefab DOM, although behind the scenes it will manipulate the Instance for now. The Instance should only be directly used in case the PrefabDocument doesn't provide the functionality yet.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
This fixes issues with entities that are moved to another Prefab and have a parent that was also moved to the same Prefab. Entities that have their parent moved to another Prefab continue to work as is because a placeholder entity is always left behind. Entities that are moved to another Prefab but have a parent that's still in the original Prefab will currently not work correctly. This will be a addressed in a future commit.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
In some cases entities created for use as a Spawnable Entity Alias would share an entity id with their original. This is no longer working due to a reverse lookup from an entity id to its PrefabDOM. Upon further investigation this turned out to not matter as instances that are created by the PrefabCatchmentProcessor would create new entity ids any way. This cause unexpected behavior at runtime as entity relations may be broken. This will be addressed in a future fix.
Testing the above also highlighted a possible double delete in the builder when aliases were registered. This has also been fixed.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
While processing prefabs into spawnables new prefabs can be added for later processing. Because the new prefabs were immediately added to the list of prefabs it could happen that the new prefabs would be added to the active processor for processing, which could lead to infinite recursion. Adding prefabs while iterating prefabs now delays the addition until the iteration has completed.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
* wip fixes for entity viewport icons displaying in the correct order and handling selection correctly
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add additional comment about z value
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* move manual sorting and some small tidy-up
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update comment
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates following initial round of PR feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* additional changes to support tests for entity icon intersection
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add support to enable/disable icons separately from helpers
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* final tests added and small tidy-up to display EntityId correctly
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update some manipulator test framework calls after utility functions were moved
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix for implicit cast
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* move icon scale values to AZ_CVARS
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* fix failing tests caught in AR and update some naming conventions for tests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update naming convention for members of ProjectedViewportRay
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update other references to ProjectedViewportRay
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update more references to ProjectedViewportRay change
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update menus for python tests
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Average incoming skin influences when multiple vertices have been welded. This is one option which will average out the weights even if two welded vertices have differing boneIds, but we probably also need to add the influences earlier in the process and enforce a process where the vertices do not get welded if they have influences with differing boneIds
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Move skin influences from MeshBuilderSkinningInfo to the vertex attribute layers so they are considered when choosing which vertices can be welded and so they are not duplicated when compatible vertices have been welded
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Updating unit tests
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Remove unused functions
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Update based on feedback from burelc
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Prefab hotloading - load and maintain asset references
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Working hotloading
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Clean up code, add comments
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add missing includes
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add event for template removal.
Clear ProceduralPrefabSystemComponent lookup when templates are removed.
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add unit test.
Fix missing include, make sure source name is set
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix missing include
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix missing include
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Update comments to make ebus event behavior more clear
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix missing include
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix missing includes
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix missing include
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix temp directory usage which doesn't work on linux
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix temp directory usage which doesn't work on linux
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Use AZ::IO::Path for comparison. Print paths on failure
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix unit test - register asset with catalog so it can be looked up later
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Disable feature flag - redirect proc prefab check to IsPrefabSystemEnabled.
Procedural Prefabs are now on by default when the prefab system is enabled.
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Bump scene builder version to cause all procedural prefabs to rebuild
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Switch to lambda for ebus call
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Remove unused const
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
It is only used when the slice editor is enabled, which causes build errors when it is not enabled.
Signed-off-by: Andre Mitchell <andre.mitchell@bytesofpi.com>
- Remove trait AZ_TRAIT_DISABLE_FAILED_ATOM_RPI_TESTS
- Add template specialization for ConstantsData::SetConstant<Color> and ConstantsData::GetConstant<Color>
- Remove trait AZ_TRAIT_DISABLE_FAILED_ATOM_RPI_TESTS from source code
- Fix ConstantsData::SetConstantArray<bool> to pass unit test SetConstant_GetConstant_FalsePackedInGarbage_Bool on Linux, cause by an unwanted optimization (comments describe the situation). This will make this behavior consistent across platforms
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Changes to fix DCO
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Moved the keyEvent to a helper function for ease of testing
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Split definition and declaration of WidgetHandleKeyPressEvent
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Set Procedural Prefab Transform ComponentId to the hash of the file path.
Procedural prefabs needs to have a deterministic transform component ID in order for saved patches still work when the prefab is regenerated.
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Switch to Cityhash instead of XXHash since prefab system is using that elsewhere
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Added unit test
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix missing include
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Preapre codebase for FileRequest compiletime improvements
This is preparing grounds for the next PR that will contain the 'meat'
of the changes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove spurious newline.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>