Fixed entity registration issue when setting up Spawnable Entity Aliases.
In some cases entities created for use as a Spawnable Entity Alias would share an entity id with their original. This is no longer working due to a reverse lookup from an entity id to its PrefabDOM. Upon further investigation this turned out to not matter as instances that are created by the PrefabCatchmentProcessor would create new entity ids any way. This cause unexpected behavior at runtime as entity relations may be broken. This will be addressed in a future fix. Testing the above also highlighted a possible double delete in the builder when aliases were registered. This has also been fixed. Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
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+3
-2
@@ -246,9 +246,10 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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it = aliasVisitors.emplace(source->m_spawnable.GetId(), AZStd::move(visitor)).first;
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}
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it->second.AddAlias(
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AZ::Data::Asset<AzFramework::Spawnable>(&target->m_spawnable, loadBehavior), alias.m_tag, sourceIndex, targetIndex,
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AZ::Data::Asset<AzFramework::Spawnable>(target->m_spawnable.GetId(), azrtti_typeid<AzFramework::Spawnable>()), alias.m_tag,
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sourceIndex, targetIndex,
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alias.m_aliasType, alias.m_loadBehavior == EntityAliasSpawnableLoadBehavior::QueueLoad);
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// Register the dependency between the two spawnables.
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RegisterProductAssetDependency(source->m_spawnable.GetId(), target->m_spawnable.GetId(), loadBehavior);
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}
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+6
-5
@@ -86,7 +86,9 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
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entityData.has_value(), "SpawnbleUtils were unable to locate entity '%.*s' in Instance '%s' for replacing.",
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AZ_STRING_ARG(alias), source.GetTemplateSourcePath().c_str());
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auto placeholder = AZStd::make_unique<AZ::Entity>(entityData->get().GetId(), entityData->get().GetName());
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return instance->ReplaceEntity(AZStd::move(placeholder), alias);
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AZStd::unique_ptr<AZ::Entity> result = instance->ReplaceEntity(AZStd::move(placeholder), alias);
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result->SetId(AZ::Entity::MakeId());
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return result;
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}
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AZStd::unique_ptr<AZ::Entity> ReplaceEntityWithPlaceholder(AZ::EntityId entityId, AzFramework::Spawnable& source)
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@@ -102,7 +104,7 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
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aznumeric_cast<AZ::u64>(entityId));
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source.GetEntities()[index] = AZStd::make_unique<AZ::Entity>(original->GetId(), original->GetName());
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original->SetId(AZ::Entity::MakeId());
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return original;
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}
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@@ -123,10 +125,9 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
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case PCU::EntityAliasType::Replace:
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return ResultPair(ReplaceEntityWithPlaceholder(entityId, source), AzFramework::Spawnable::EntityAliasType::Replace);
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case PCU::EntityAliasType::Additional:
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ResultPair(AZStd::make_unique<AZ::Entity>(AZ::Entity::MakeId()), AzFramework::Spawnable::EntityAliasType::Additional);
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ResultPair(AZStd::make_unique<AZ::Entity>(), AzFramework::Spawnable::EntityAliasType::Additional);
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case PCU::EntityAliasType::Merge:
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// Use the same entity id as the original entity so at runtime the entity ids can be verified to match.
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ResultPair(AZStd::make_unique<AZ::Entity>(entityId), AzFramework::Spawnable::EntityAliasType::Merge);
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ResultPair(AZStd::make_unique<AZ::Entity>(), AzFramework::Spawnable::EntityAliasType::Merge);
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default:
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AZ_Assert(
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false, "Invalid PrefabProcessorContext::EntityAliasType type (%i) provided.", aznumeric_cast<uint64_t>(aliasType));
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