ATOM-15465: Fix issue with incorrect rotation on models.
* Revert "{LYN-3229} Update AssImp package with latest AssImp 3rd party source changes (#545)"
This reverts commit 06d2050ac4fe6b9d0d0c52e759cf73a9a3f7d3eb.
* bumping version to force assets to reprocess
* {LYN-2257} Helios - Add Matrix math type to the JSON Serialization system
* Helios/Systems - Add Matrix math type to the JSON Serialization system
* supports both YPR+scale+translation and array of values
* supports Matrix3x3, Matrix3x4, Matrix4x4
Jira: https://jira.agscollab.com/browse/LYN-2257
Tests: Added Serialization/Json/MathMatrixSerializerTests.cpp
* clang compile fixes
* removed typename
* fixing both tests and some default conformity impls
* stablized the comformity test values; rotations drift too much
- Added NvCloth gem to AutomatedTesting project.
- Fixed cloth test levels using atom components.
- Updated and enabled cloth tests. They are marked as xfail for now until they properly work with atom null renderer.
- Fixed crash when runnnig editor with null renderer on a level with Actor component.
- Improved chicken asset and slice used in NvCloth gem.
* [LYN-2515] Project Manager Gem List Base
* Added gem model based on a standard item model
* Added list view using the gem model
* Added item delegate for a gem according to the UX design
* Removed th gem catalog ui file and replaced it with code
* Moved the gem catalog files into a sub folder
ATOM-14495 "POM Height Bias"
- Added parallax "Height Offset" properties to StandardPBR and EnhancedPBR. (StandardMultilayerPBR coming soon).
- Refactored depth pass and shadow pass shaders to use the GetParallaxInput utility.
- Updated EnhancedPBR.materialtype to match the parallax controls and functors of StandardPBR.materialtype.
- Updated EnhancedPBR's shadow pass shader to apply a ShadowMapDepthBias because I noticed StandardPBR is doing this, so I made them match.
- Updated StandardPBR, EnhancedPBR, and StandardMultilayerPBR (for each individual layer) to use the depth offset property, as well as heightmap clipping debug view.
ATOM-15434 "Decal + POM (Grey outline issue)"
ATOM-15034 "Remove Opacity From Multi-Layer Material Types For Now"
- Made sure the depth and shadow shaders enable parallax calculations when alpha clipping is enabled (instead of only when parallax POM is enabled).
- Moved the alpha calculations to be *after* the parallax calculations.
- Factored out ShouldHandleParallax() and ShouldHandleParallaxInDepthShaders() utility functions, which help us ensure consistent application of parallax calculations across the various shaders in each material type.
- Removed some dead code in a couple shaders where dirToCamera was calculated but not used.
- Removed opacity support from StandardMultilayerPBR rather than addressing whatever additional alpha cutout issues might be present on multilayer materials (we had planned to do this anyway).
Upcoming changes will include...
- Rename a lot of the "depth" terms to "heightmap" or "displacement".
Testing:
- AtomSampleViewer full test suite.
- Added a new AtomSampleViewer screenshot test for alpha clipping with parallax (separate repo).
- Addional testing of relevant properties in Matirial Editor.
- Tested updated StandardMultilayerPBR in Editor.exe where I had shadows and clipping against other geometry.
Corresponding ASV changes: https://github.com/aws-lumberyard/o3de-atom-sampleviewer/pull/44
[LYN-3613] Fixed preferred category for Landscape Canvas when adding components since legacy components have been removed and now Mesh is in the Atom category.