* Fix issues with seedlist for AutomatedTesting
Fixes error reporting so it will show the file hint in the tool.
Removes any missing assets from the .seed file.
Remove an unnecessary dependency from AutomatedTesting dependencies
file.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Make ArchiveComponent use AZ::IO::IArchive
Initial changes that will get the sychronous calls in ArchiveComponent
to use IArchive interface rather than external zip/7z tools.
Some of the asynchronous api are still in place, anything that wasn't
being used has been removed for now. This may change later if we move
towards all the api being asynchronous. Until then, we can't remove the
reliance upon the external archive tools completely.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Updates AZStd::thread constructors
Adds a variadic constructor which forwards args to the functor.
Because of our thread_desc extension, there was confusion on the
arugments, so the args were reordered to take the thread_desc first,
before the functor and args.
Also the thread_desc is taken as reference rather than by pointer.
Update callsites to account for this change.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Async operation of ArchiveComponent api
This sets up the ArchiveComponent to operate asynchronously. It uses
promise/future to transfer results to caller.
This is still broken, there's a few things that need to get fixed up,
but this is a good checkpoint for the work as it solidifies the api,
cleans up a bunch of unused code, and compiles.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the platform-specific ArchiveComponen
These are no longer needed, as they control the direct interaction with
host OS tools like 7za.exe or /bin/zip.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the platform-specific files from cmake
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the 7za.exe (and legal notice)
This tool is no longer needed in the repo.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fixes usage of IArchive::GetFullPath()
This changed to return a PathView, updated to reflect that.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix promises and threads
Make sure promises are only set exactly once. This meant reworking some
of the initial error checking.
Detach threads when created. Adds [[nodiscard]] to the functions that
return a future. Since threads are detached, the future is the main way
to get communication from the thread.
Clean up interface, add comments.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* More edits to thread creation
Changes to thread construction to account for parameter change.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix some remaining issues with ArchiveComponent
Put created threads inside a container, then join them at Deactivate.
Fix asset bundler case when injecting a file with no working directory.
Fix thread constructor that applies args to a function.
Fix lambdas to take string args by value rather than reference.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fixes some remaining bugs in ArchiveComponent
Open archive as read-only during extract & list operations.
Fixes paths issues.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix initialize of opaque thread handle in thread_UnixLike.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed unused variable in AssetBundleComponent.cpp to fix compiler warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix some issues with archives
File paths in the CDR and the local headers need to match, but there
were issues with path separators and case that made it possible to get
invalid headers errors in some archives.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Adds some new ArchiveComponent unit tests
Adds new tests for extraction of archive and adding files from a file
list to an archive.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix file data offset issues when opening archives
When opening an INestedArchive it would run through the CDR headers to
create file entries in the zip cache. The offsets to the compressed
data were being calculated incorrectly because they were using the CDR
headers rather than jumping to the local file headers and getting
offsets from those sizes.
Removed and refactored some archive validation flow and zip cache
factory init methods to either init default or init w/ additional
validation checks.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Addresses PR feedback
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address more points of feedback in PR
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address additional PR feedback
Fixes up some error checks and uses of strings vs paths.
Enable archive component tests on Linux so we can see if they will
pass.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address PR feedback
Change the INestedArchive interface to list files as AZ::IO::Path.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Disabling the ArchiveComponent tests on Linux
They failed so we will revisit them to attempt a fix.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Rename a member variable to be more accurate
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address feedback on PR
Bump version of Archive Components for serialize context.
Improve error messages during archive open and validation.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Revert recent changes
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Intial attempt to convert the Atom/RHI/FrameScheduler to use the new TaskGraph api
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Avoid enqueuing work on the active task thread if the submitted task
graph is waitable
When submitting a task graph, supplying a wait event implies that
dependent jobs must occur on threads that do not wait on the event (in
the absence of work stealing). This change prevents this by adding a
notion of a task thread enable/disable state, and prohibiting dependent
jobs from being enqueued on waiting threads.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Convert RPI/Scene to use TaskGraph pass 1, Culling jobs remain on the old system
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* RemoveTask Graph changes from the FrameScheduler::ExecuteGroups, use old job system instead
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Per review, removing commented out code
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Cleanup debug code, & build fix
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Add a cvar & interface to query whether to use jobs or task graph
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Make TaskGraph assert if you try to wait inside a job
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix TaskTest SpawnSubgraph to account for the new TaskGraphEvent assert on wait in a running task
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* 3 minor cleanups. 1) Events always store a ptr to their executor 2) Fix clang compile error 3) remove an early out.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix double group end that was causing assert/crash plus misc minor diff's with development
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix deallocation failure on deactivation of the TaskGraphSystemComponent. Also make the system component account for multiple creation in Unit Tests.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update with PR feedback
1) Rename UseTaskGraph to IsTaskGraphActive & update related code
2) prefer TaskExecutor::SetInstance
3) add comments and remove commented out code
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix incorrect RTTI name for TaskGraphActiveInterface
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Move TaskGraphSystemComponent CRC calculation to a shared variable
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
Co-authored-by: Jeremy Ong <jcong@amazon.com>
* Primary Support to compact shader visible Cbv/Srv/Uav heap if it fragments enough to run out of descriptor handles
- Split the main heap into two sections - static handles and dynamic handles for descriptor tables
- Add support to data drive number of allowed static handles
- Add support to data drive ability to compact the relevant shader visible heap as there is overhead associated with compaction
- If compaction is enabled we create two shader visible ehaps and ping pong between them since you can not compact an active heap as it needs to stay active for 3 frames atleast
- As part of compaction we copy over the static handles as is but recreate all the dynamic section(i.e descriptaor tables) by tracking all the active SRGs, reallocating the descriptor tables and updating them from the non-shader visible heap
- Enabled 3 fences for cpu/gpu synchronization so that cpu can get 3 frames ahead of gpu
- Use fixed_wstring for commandlist name as a perf optimization
Signed-off-by: moudgils <moudgils@amazon.com>
* - Disable Heap compaction by default
- Disable PSO caching when WARP is enabled
- Misc cleanup
Signed-off-by: moudgils <moudgils@amazon.com>
* Address Feedback
Signed-off-by: moudgils <moudgils@amazon.com>
* Address feedback
Signed-off-by: moudgils <moudgils@amazon.com>
Vulkan PDBs are currently broken because debug data isn't stripped from
the shader binary. Furthermore, sub-id hashing is broken because sub-ids
count from 1 which generates a collision on the first sub-object.
Changing the default value for the sub-id argument resolves this.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
- Removed all unnecessary includes to Atom CpuProfiler.h
- Added includes to AzCore Profiler.h where necessary
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Fix out-of-date swapchain when QT window is not activated.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Removed new code of the previous hack.
Signed-off-by: jiaweig <jiaweig@amazon.com>
- Added new interface type AZ::Debug::Profiler to externally register profiler systems
- Modified the Atom CPU profiler to register as an AzCore profiler
-- This allows full engine markers to be visualized in the associated ImGui tool
- Converted all AZ_ATOM_PROFILE_* macros to use AZ_PROFILE_* macros instead
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Implement sync interval and refresh rate API for RenderViewportWidget
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Measure actual frame timings in the viewport info overlay.
Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end.
Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Make frame timing per-pipeline, wire up refresh rate info to ViewportContext
Signed-off-by: nvsickle <nvsickle@amazon.com>
* POC: Frame limit pipeline rendering
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Switch Editor tick to every 0ms to allow better tick accumulation behavior
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Move RPISystemComponent to the tick bus, remove tick accumulation logic
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Add `AddToRenderTickAtInterval` to RenderPipeline API
This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Make ViewportContext enforce a target framerate
-Adds GetFpsLimit/SetFpsLimit for actively limiting FPS
-Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Add r_fps_limit and ed_inactive_viewport_fps_limit cvars
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Quick null check from a crash I bumped into
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame)
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Clarify frame time begin initialization
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix TrackView export.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Address some reviewer feedback, revert RPISystem API change, fix CPU profiler.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Add g_simulation_tick_rate
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Address review feedback, make frame limit updates event driven
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Remove timestamp update from ComponentApplication::Tick
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Disable PSO caching if Renderdoc or Pix dlls are loaded as they conflict with dx12 api
* Add support for command line param --enablePixGPU which manually loads the pix gpu capture dll
- This will allow pix to attach to a running process if the enablePixGPU is enabled
- Support for enabling/disabling gpu markers based on enablePixGPU
Signed-off-by: moudgils <moudgils@amazon.com>
* Fix loading of PipelineLibraries from disk for DX12 backend.
Signed-off-by: moudgils <moudgils@amazon.com>
* Disabled Saving out PipelineLibraries (for DX12) if pix or Renderdoc is enabled.
Addressed some feedback
Signed-off-by: moudgils <moudgils@amazon.com>
* Fixed an issue withe loading PipelineLibraries and added a cleaner abstraction to not save empty libraries for dx12
Signed-off-by: moudgils <moudgils@amazon.com>
* Changed path Amazon to O3DE. Fixed issues that setreg is not loaded in game launchers.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Add brackets.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com>
* ATOM-16237 Using setting registry to RPI system settings
Changes include:
- Remove RHISystemDesriptor since the pre-registered draw list tag is not needed.
- Remove EitorContext which was for system component settings.
- Add atom_rpi.setreg file
- Add getting RPISystemDescriptor from setting registry.
Signed-off-by: qingtao <qingtao@amazon.com>
NOTE: The memory driller is still intact for now to avoid needing to
modify allocators, but the frame/cpu portions of driller and the
standalone executable are now gone.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Visualizer: Initial capture loading support
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Visualizer: Deserialize thread id
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Visualizer: Quality of life improvements throughout
- Decrease row size for more information onscreen
- Remove fudge factors in drawing logic
- Add comments to deserialization logic
- Fix Editor text scaling bug
- Early out for data culling to avoid erase_if call
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
Fixes GPU crashes when releasing Indirect draw and query related dx12 objects
Fixes imgui profiler related to viewing buffer allocations
Signed-off-by: moudgils <moudgils@amazon.com>
* Moved PlatformLimits to setreg. Removed Device PostInit. Some clean up.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Move setreg loading the PlatformLimitsDescriptor super class.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Apply same implementation for fake device used in unit tests
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Add implementation for Null renderer. Swap order for register RHI interface in initialization.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Move back setreg from PlatfromLimitsDescriptor to Device, due to Linux dependency issue.
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Changed the function to take in RHI backend name
Signed-off-by: jiaweig <jiaweig@amazon.com>
* Profiler: implement loading from saved capture
Adds functionality for finding a saved capture on disk and then
deserializing it using rapidjson's built-in buffered stream reader. This
does require use of raw file pointers since saved captures can be
hundreds of megabytes.
Actually showing the data in the visualizer is TODO.
* Profiler: use heap buffer over stack buffer
* Profiler: move deserialization logic to ImGuiCpuProfiler
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Profiler: add support for runtime region names
* Profiler: fix group name collisions
* Profiler: use set of GroupRegionNames
* Profiler: add comments + named constant
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Profiler: Implement continuous capture internals
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Profiler: extend ProfileCaptureSystemComponent
Implements dumping of saved CPU profiling data to a local file, blocking
call.
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Profiler: Working IO thread for serialization
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Profiler: switch to AZ::JobFunction for IO
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Profiler: move to a ring buffer for storage
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Profiler: switch back to IO thread
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Profiler: add TODO
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Profiler: correct thread safety issues
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Address some feedback from review
Signed-off-by: amzn-sj <srikkant@amazon.com>
- RenderDoc is disabled when building the monolithic build
- The installation path is inferred on Windows, but may be overridden on
Windows/Linux via the ATOM_RENDERDOC_PATH environment variable
- Linux support may work, but I have no means to test it
- Android support shouldn't be difficult to add, but requires a
renderdoc_android.cmake file that understands how the RenderDoc
package is distributed as part of the Android toolchain
Signed-off-by: Jeremy Ong <jcong@amazon.com>