* Various Vulkan fixes
- Swapchain related fix for UI editor
- Object of type VkQueue is simultaneously used in the main thread and the queue thread. Pushed the swapchain invalidation to the presentation queue thread
- Added padding for DepthOfFieldData to ensure it is 16 byte aligned
- Added aspect flag for SMAAEdgeDetectionTemplate pass
- Reduced MaxUnboundedArrayDescriptors so that it is under the maxDescriptorSetSampledImages limit
- Added CopyRead flag for ReflectionScreenSpaceBlurPass related transient resources.
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Missed file
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface
Introduced new PassSystemInterface::ForEachPass() funtion to replace PassSystemInterface::FindPasses(), PassSystemInterface::GetPassesByTemplateName and ParentPass::FindPassByNameRecursive() functions.
Update all the places which were using those three functions.
The new pass finding filter support any combination of pass name, pass template name, pass class type, pass hirechary, owner scene, owner render pipeline.
Update unit tests.
Signed-off-by: Qing Tao <qingtao@amazon.com>
(cherry picked from commit fe8dac7989)
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
Fix writing to the correct mip in Metal
Set default m_outputScale to 1 in order to fix a 1/0 error
Add support for logging/printing errors pertaining to GPU crashes.
Setting Release queue's collection latency to MaxFrames.
Fix managed mem synchronization related offset bug