Removed legacy editor DatabaseLibrary code.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
@@ -1,143 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IBASELIBRARYMANAGER_H
|
||||
#define CRYINCLUDE_EDITOR_INCLUDE_IBASELIBRARYMANAGER_H
|
||||
#pragma once
|
||||
|
||||
#include <IEditor.h>
|
||||
#include "Include/IDataBaseItem.h"
|
||||
#include "Include/IDataBaseLibrary.h"
|
||||
#include "Include/IDataBaseManager.h"
|
||||
#include "Util/TRefCountBase.h"
|
||||
|
||||
class CBaseLibraryItem;
|
||||
class CBaseLibrary;
|
||||
|
||||
struct IBaseLibraryManager
|
||||
: public TRefCountBase<IDataBaseManager>
|
||||
, public IEditorNotifyListener
|
||||
{
|
||||
//! Clear all libraries.
|
||||
virtual void ClearAll() = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// IDocListener implementation.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
virtual void OnEditorNotifyEvent(EEditorNotifyEvent event) = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Library items.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Make a new item in specified library.
|
||||
virtual IDataBaseItem* CreateItem(IDataBaseLibrary* pLibrary) = 0;
|
||||
//! Delete item from library and manager.
|
||||
virtual void DeleteItem(IDataBaseItem* pItem) = 0;
|
||||
|
||||
//! Find Item by its GUID.
|
||||
virtual IDataBaseItem* FindItem(REFGUID guid) const = 0;
|
||||
virtual IDataBaseItem* FindItemByName(const QString& fullItemName) = 0;
|
||||
virtual IDataBaseItem* LoadItemByName(const QString& fullItemName) = 0;
|
||||
|
||||
virtual IDataBaseItemEnumerator* GetItemEnumerator() = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Set item currently selected.
|
||||
virtual void SetSelectedItem(IDataBaseItem* pItem) = 0;
|
||||
// Get currently selected item.
|
||||
virtual IDataBaseItem* GetSelectedItem() const = 0;
|
||||
virtual IDataBaseItem* GetSelectedParentItem() const = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Libraries.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Add Item library.
|
||||
virtual IDataBaseLibrary* AddLibrary(const QString& library, bool isLevelLibrary = false, bool bIsLoading = true) = 0;
|
||||
virtual void DeleteLibrary(const QString& library, bool forceDeleteLevel = false) = 0;
|
||||
//! Get number of libraries.
|
||||
virtual int GetLibraryCount() const = 0;
|
||||
//! Get number of modified libraries.
|
||||
virtual int GetModifiedLibraryCount() const = 0;
|
||||
|
||||
//! Get Item library by index.
|
||||
virtual IDataBaseLibrary* GetLibrary(int index) const = 0;
|
||||
|
||||
//! Get Level Item library.
|
||||
virtual IDataBaseLibrary* GetLevelLibrary() const = 0;
|
||||
|
||||
//! Find Items Library by name.
|
||||
virtual IDataBaseLibrary* FindLibrary(const QString& library) = 0;
|
||||
|
||||
//! Find the Library's index by name.
|
||||
virtual int FindLibraryIndex(const QString& library) = 0;
|
||||
|
||||
//! Load Items library.
|
||||
#ifdef LoadLibrary
|
||||
#undef LoadLibrary
|
||||
#endif
|
||||
virtual IDataBaseLibrary* LoadLibrary(const QString& filename, bool bReload = false) = 0;
|
||||
|
||||
//! Save all modified libraries.
|
||||
virtual void SaveAllLibs() = 0;
|
||||
|
||||
//! Serialize property manager.
|
||||
virtual void Serialize(XmlNodeRef& node, bool bLoading) = 0;
|
||||
|
||||
//! Export items to game.
|
||||
virtual void Export(XmlNodeRef& node) = 0;
|
||||
|
||||
//! Returns unique name base on input name.
|
||||
// Vera@conffx, add LibName parameter so we could make an unique name depends on input library.
|
||||
// Arguments:
|
||||
// - name: name of the item
|
||||
// - libName: The library of the item. Given the library name, the function will return a unique name in the library
|
||||
// Default value "": The function will ignore the library name and return a unique name in the manager
|
||||
virtual QString MakeUniqueItemName(const QString& name, const QString& libName = "") = 0;
|
||||
virtual QString MakeFullItemName(IDataBaseLibrary* pLibrary, const QString& group, const QString& itemName) = 0;
|
||||
|
||||
//! Root node where this library will be saved.
|
||||
virtual QString GetRootNodeName() = 0;
|
||||
//! Path to libraries in this manager.
|
||||
virtual QString GetLibsPath() = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Validate library items for errors.
|
||||
virtual void Validate() = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
virtual void GatherUsedResources(CUsedResources& resources) = 0;
|
||||
|
||||
virtual void AddListener(IDataBaseManagerListener* pListener) = 0;
|
||||
virtual void RemoveListener(IDataBaseManagerListener* pListener) = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
virtual void RegisterItem(CBaseLibraryItem* pItem, REFGUID newGuid) = 0;
|
||||
virtual void RegisterItem(CBaseLibraryItem* pItem) = 0;
|
||||
virtual void UnregisterItem(CBaseLibraryItem* pItem) = 0;
|
||||
|
||||
// Only Used internally.
|
||||
virtual void OnRenameItem(CBaseLibraryItem* pItem, const QString& oldName) = 0;
|
||||
|
||||
// Called by items to indicated that they have been modified.
|
||||
// Sends item changed event to listeners.
|
||||
virtual void OnItemChanged(IDataBaseItem* pItem) = 0;
|
||||
virtual void OnUpdateProperties(IDataBaseItem* pItem, bool bRefresh) = 0;
|
||||
|
||||
//CONFETTI BEGIN
|
||||
// Used to change the library item order
|
||||
virtual void ChangeLibraryOrder(IDataBaseLibrary* lib, unsigned int newLocation) = 0;
|
||||
// simplifies the library renaming process
|
||||
virtual bool SetLibraryName(CBaseLibrary* lib, const QString& name) = 0;
|
||||
|
||||
|
||||
//Check if the file name is unique.
|
||||
//Params: library: library name. NOT the file path.
|
||||
virtual bool IsUniqueFilename(const QString& library) = 0;
|
||||
//CONFETTI END
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_INCLUDE_IBASELIBRARYMANAGER_H
|
||||
@@ -1,92 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IDATABASEITEM_H
|
||||
#define CRYINCLUDE_EDITOR_INCLUDE_IDATABASEITEM_H
|
||||
#pragma once
|
||||
|
||||
#include <qwindowdefs.h>
|
||||
#include <IEditor.h>
|
||||
|
||||
struct IDataBaseLibrary;
|
||||
class CUsedResources;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/** Base class for all items contained in BaseLibraray.
|
||||
*/
|
||||
struct IDataBaseItem
|
||||
{
|
||||
struct SerializeContext
|
||||
{
|
||||
XmlNodeRef node;
|
||||
bool bUndo;
|
||||
bool bLoading;
|
||||
bool bCopyPaste;
|
||||
bool bIgnoreChilds;
|
||||
bool bUniqName;
|
||||
SerializeContext()
|
||||
: node(0)
|
||||
, bLoading(false)
|
||||
, bCopyPaste(false)
|
||||
, bIgnoreChilds(false)
|
||||
, bUniqName(false)
|
||||
, bUndo(false) {};
|
||||
SerializeContext(XmlNodeRef _node, bool bLoad)
|
||||
: node(_node)
|
||||
, bLoading(bLoad)
|
||||
, bCopyPaste(false)
|
||||
, bIgnoreChilds(false)
|
||||
, bUniqName(false)
|
||||
, bUndo(false) {};
|
||||
SerializeContext(const SerializeContext& ctx)
|
||||
: node(ctx.node)
|
||||
, bLoading(ctx.bLoading)
|
||||
, bCopyPaste(ctx.bCopyPaste)
|
||||
, bIgnoreChilds(ctx.bIgnoreChilds)
|
||||
, bUniqName(ctx.bUniqName)
|
||||
, bUndo(ctx.bUndo) {};
|
||||
};
|
||||
|
||||
virtual EDataBaseItemType GetType() const = 0;
|
||||
|
||||
//! Return Library this item are contained in.
|
||||
//! Item can only be at one library.
|
||||
virtual IDataBaseLibrary* GetLibrary() const = 0;
|
||||
|
||||
//! Change item name.
|
||||
virtual void SetName(const QString& name) = 0;
|
||||
//! Get item name.
|
||||
virtual const QString& GetName() const = 0;
|
||||
|
||||
//! Get full item name, including name of library.
|
||||
//! Name formed by adding dot after name of library
|
||||
//! eg. library Pickup and item PickupRL form full item name: "Pickups.PickupRL".
|
||||
virtual QString GetFullName() const = 0;
|
||||
|
||||
//! Get only nameof group from prototype.
|
||||
virtual QString GetGroupName() = 0;
|
||||
//! Get short name of prototype without group.
|
||||
virtual QString GetShortName() = 0;
|
||||
|
||||
//! Serialize library item to archive.
|
||||
virtual void Serialize(SerializeContext& ctx) = 0;
|
||||
|
||||
//! Generate new unique id for this item.
|
||||
virtual void GenerateId() = 0;
|
||||
//! Returns GUID of this material.
|
||||
virtual const GUID& GetGUID() const = 0;
|
||||
|
||||
//! Validate item for errors.
|
||||
virtual void Validate() {};
|
||||
|
||||
//! Gathers resources by this item.
|
||||
virtual void GatherUsedResources([[maybe_unused]] CUsedResources& resources) {};
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_INCLUDE_IDATABASEITEM_H
|
||||
@@ -1,118 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IDATABASELIBRARY_H
|
||||
#define CRYINCLUDE_EDITOR_INCLUDE_IDATABASELIBRARY_H
|
||||
#pragma once
|
||||
|
||||
|
||||
struct IDataBaseManager;
|
||||
struct IDataBaseItem;
|
||||
|
||||
class QString;
|
||||
class XmlNodeRef;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Description:
|
||||
// Interface to access specific library of editor data base.
|
||||
// Ex. Archetype library, Material Library.
|
||||
// See Also:
|
||||
// IDataBaseItem,IDataBaseManager
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct IDataBaseLibrary
|
||||
{
|
||||
// Description:
|
||||
// Return IDataBaseManager interface to the manager for items stored in this library.
|
||||
virtual IDataBaseManager* GetManager() = 0;
|
||||
|
||||
// Description:
|
||||
// Return library name.
|
||||
virtual const QString& GetName() const = 0;
|
||||
|
||||
// Description:
|
||||
// Return filename where this library is stored.
|
||||
virtual const QString& GetFilename() const = 0;
|
||||
|
||||
// Description:
|
||||
// Save contents of library to file.
|
||||
virtual bool Save() = 0;
|
||||
|
||||
// Description:
|
||||
// Load library from file.
|
||||
// Arguments:
|
||||
// filename - Full specified library filename (relative to root game folder).
|
||||
virtual bool Load(const QString& filename) = 0;
|
||||
|
||||
// Description:
|
||||
// Serialize library parameters and items to/from XML node.
|
||||
virtual void Serialize(XmlNodeRef& node, bool bLoading) = 0;
|
||||
|
||||
// Description:
|
||||
// Marks library as modified, indicates that some item in library was modified.
|
||||
virtual void SetModified(bool bModified = true) = 0;
|
||||
|
||||
// Description:
|
||||
// Check if library parameters or any items where modified.
|
||||
// If any item was modified library may need saving before closing editor.
|
||||
virtual bool IsModified() const = 0;
|
||||
|
||||
// Description:
|
||||
// Check if this library is not shared and internal to current level.
|
||||
virtual bool IsLevelLibrary() const = 0;
|
||||
|
||||
// Description:
|
||||
// Make this library accessible only from current Level. (not shared)
|
||||
virtual void SetLevelLibrary(bool bEnable) = 0;
|
||||
|
||||
// Description:
|
||||
// Associate a new item with the library.
|
||||
// Watch out if item was already in another library.
|
||||
virtual void AddItem(IDataBaseItem* pItem, bool bRegister = true) = 0;
|
||||
|
||||
// Description:
|
||||
// Return number of items in library.
|
||||
virtual int GetItemCount() const = 0;
|
||||
|
||||
// Description:
|
||||
// Get item by index.
|
||||
// See Also:
|
||||
// GetItemCount
|
||||
// Arguments:
|
||||
// index - Index from 0 to GetItemCount()
|
||||
virtual IDataBaseItem* GetItem(int index) = 0;
|
||||
|
||||
// Description:
|
||||
// Remove item from library, does not destroy item,
|
||||
// only unliks it from this library, to delete item use IDataBaseManager.
|
||||
// See Also:
|
||||
// AddItem
|
||||
virtual void RemoveItem(IDataBaseItem* item) = 0;
|
||||
|
||||
// Description:
|
||||
// Remove all items from library, does not destroy items,
|
||||
// only unliks them from this library, to delete item use IDataBaseManager.
|
||||
// See Also:
|
||||
// RemoveItem,AddItem
|
||||
virtual void RemoveAllItems() = 0;
|
||||
|
||||
// Description:
|
||||
// Find item in library by name.
|
||||
// This function usually uses linear search so it is not particularry fast.
|
||||
// See Also:
|
||||
// GetItem
|
||||
virtual IDataBaseItem* FindItem(const QString& name) = 0;
|
||||
|
||||
|
||||
//CONFETTI BEGIN
|
||||
// Used to change the library item order
|
||||
virtual void ChangeItemOrder(CBaseLibraryItem* item, unsigned int newLocation) = 0;
|
||||
//CONFETTI END
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_INCLUDE_IDATABASELIBRARY_H
|
||||
@@ -1,134 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IDATABASEMANAGER_H
|
||||
#define CRYINCLUDE_EDITOR_INCLUDE_IDATABASEMANAGER_H
|
||||
#pragma once
|
||||
|
||||
#include <QString>
|
||||
|
||||
struct IDataBaseItem;
|
||||
struct IDataBaseLibrary;
|
||||
class CUsedResources;
|
||||
|
||||
enum EDataBaseItemEvent
|
||||
{
|
||||
EDB_ITEM_EVENT_ADD,
|
||||
EDB_ITEM_EVENT_DELETE,
|
||||
EDB_ITEM_EVENT_CHANGED,
|
||||
EDB_ITEM_EVENT_SELECTED,
|
||||
EDB_ITEM_EVENT_UPDATE_PROPERTIES,
|
||||
EDB_ITEM_EVENT_UPDATE_PROPERTIES_NO_EDITOR_REFRESH
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Description:
|
||||
// Callback class to intercept item creation and deletion events.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct IDataBaseManagerListener
|
||||
{
|
||||
virtual void OnDataBaseItemEvent(IDataBaseItem* pItem, EDataBaseItemEvent event) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Description:
|
||||
// his interface is used to enumerate al items registered to the database manager.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct IDataBaseItemEnumerator
|
||||
{
|
||||
virtual ~IDataBaseItemEnumerator() = default;
|
||||
|
||||
virtual void Release() = 0;
|
||||
virtual IDataBaseItem* GetFirst() = 0;
|
||||
virtual IDataBaseItem* GetNext() = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Interface to the collection of all items or specific type
|
||||
// in data base libraries.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct IDataBaseManager
|
||||
{
|
||||
//! Clear all libraries.
|
||||
virtual void ClearAll() = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Library items.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Make a new item in specified library.
|
||||
virtual IDataBaseItem* CreateItem(IDataBaseLibrary* pLibrary) = 0;
|
||||
//! Delete item from library and manager.
|
||||
virtual void DeleteItem(IDataBaseItem* pItem) = 0;
|
||||
|
||||
//! Find Item by its GUID.
|
||||
virtual IDataBaseItem* FindItem(REFGUID guid) const = 0;
|
||||
virtual IDataBaseItem* FindItemByName(const QString& fullItemName) = 0;
|
||||
|
||||
virtual IDataBaseItemEnumerator* GetItemEnumerator() = 0;
|
||||
|
||||
// Select one item in DB.
|
||||
virtual void SetSelectedItem(IDataBaseItem* pItem) = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Libraries.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Add Item library. Set isLevelLibrary to true if its the "level" library which gets saved inside the level
|
||||
virtual IDataBaseLibrary* AddLibrary(const QString& library, bool isLevelLibrary = false, bool bIsLoading = true) = 0;
|
||||
virtual void DeleteLibrary(const QString& library, bool forceDeleteLibrary = false) = 0;
|
||||
//! Get number of libraries.
|
||||
virtual int GetLibraryCount() const = 0;
|
||||
//! Get Item library by index.
|
||||
virtual IDataBaseLibrary* GetLibrary(int index) const = 0;
|
||||
|
||||
//! Find Items Library by name.
|
||||
virtual IDataBaseLibrary* FindLibrary(const QString& library) = 0;
|
||||
|
||||
//! Load Items library.
|
||||
#ifdef LoadLibrary
|
||||
#undef LoadLibrary
|
||||
#endif
|
||||
virtual IDataBaseLibrary* LoadLibrary(const QString& filename, bool bReload = false) = 0;
|
||||
|
||||
//! Save all modified libraries.
|
||||
virtual void SaveAllLibs() = 0;
|
||||
|
||||
//! Serialize property manager.
|
||||
virtual void Serialize(XmlNodeRef& node, bool bLoading) = 0;
|
||||
|
||||
//! Export items to game.
|
||||
virtual void Export([[maybe_unused]] XmlNodeRef& node) {};
|
||||
|
||||
//! Returns unique name base on input name.
|
||||
virtual QString MakeUniqueItemName(const QString& name, const QString& libName = "") = 0;
|
||||
virtual QString MakeFullItemName(IDataBaseLibrary* pLibrary, const QString& group, const QString& itemName) = 0;
|
||||
|
||||
//! Root node where this library will be saved.
|
||||
virtual QString GetRootNodeName() = 0;
|
||||
//! Path to libraries in this manager.
|
||||
virtual QString GetLibsPath() = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Validate library items for errors.
|
||||
virtual void Validate() = 0;
|
||||
|
||||
// Description:
|
||||
// Collects names of all resource files used by managed items.
|
||||
// Arguments:
|
||||
// resources - Structure where all filenames are collected.
|
||||
virtual void GatherUsedResources(CUsedResources& resources) = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Register listeners.
|
||||
virtual void AddListener(IDataBaseManagerListener* pListener) = 0;
|
||||
virtual void RemoveListener(IDataBaseManagerListener* pListener) = 0;
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_INCLUDE_IDATABASEMANAGER_H
|
||||
@@ -1,20 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "BaseLibraryItem.h"
|
||||
#include <IMaterial.h>
|
||||
|
||||
struct IEditorMaterial
|
||||
: public CBaseLibraryItem
|
||||
{
|
||||
virtual int GetFlags() const = 0;
|
||||
virtual IMaterial* GetMatInfo(bool bUseExistingEngineMaterial = false) = 0;
|
||||
virtual void DisableHighlightForFrame() = 0;
|
||||
};
|
||||
@@ -1,21 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#ifndef CRYINCLUDE_EDITOR_MATERIAL_IEDITORMATERIALMANAGER_H
|
||||
#define CRYINCLUDE_EDITOR_MATERIAL_IEDITORMATERIALMANAGER_H
|
||||
#pragma once
|
||||
|
||||
#include <Include/IBaseLibraryManager.h>
|
||||
#include <IMaterial.h>
|
||||
|
||||
|
||||
struct IEditorMaterialManager
|
||||
{
|
||||
virtual void GotoMaterial(IMaterial* pMaterial) = 0;
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_MATERIAL_MATERIALMANAGER_H
|
||||
@@ -14,7 +14,6 @@
|
||||
// forward declarations.
|
||||
class CParticleItem;
|
||||
class CBaseObject;
|
||||
class CBaseLibraryItem;
|
||||
class CErrorRecord;
|
||||
class QString;
|
||||
|
||||
@@ -52,9 +51,6 @@ struct IErrorReport
|
||||
//! Assign current Object to which new reported warnings are assigned.
|
||||
virtual void SetCurrentValidatorObject(CBaseObject* pObject) = 0;
|
||||
|
||||
//! Assign current Item to which new reported warnings are assigned.
|
||||
virtual void SetCurrentValidatorItem(CBaseLibraryItem* pItem) = 0;
|
||||
|
||||
//! Assign current filename.
|
||||
virtual void SetCurrentFile(const QString& file) = 0;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user