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o3de/Code/Editor/Include/IErrorReport.h

57 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Class that collects error reports to present them later.
#pragma once
// forward declarations.
class CParticleItem;
class CBaseObject;
class CErrorRecord;
class QString;
/*! Error report manages collection of errors occurred during map analyzes or level load.
*/
struct IErrorReport
{
virtual ~IErrorReport(){}
//! If enabled errors are reported immediately and not stored.
virtual void SetImmediateMode(bool bEnable) = 0;
virtual bool IsImmediateMode() const = 0;
virtual void SetShowErrors(bool bShowErrors = true) = 0;
//! Adds new error to report.
virtual void ReportError(CErrorRecord& err) = 0;
//! Check if error report have any errors.
virtual bool IsEmpty() const = 0;
//! Get number of contained error records.
virtual int GetErrorCount() const = 0;
//! Get access to indexed error record.
virtual CErrorRecord& GetError(int i) = 0;
//! Clear all error records.
virtual void Clear() = 0;
//! Display dialog with all errors.
virtual void Display() = 0;
//! Assign current Object to which new reported warnings are assigned.
virtual void SetCurrentValidatorObject(CBaseObject* pObject) = 0;
//! Assign current filename.
virtual void SetCurrentFile(const QString& file) = 0;
};