Removes SceneUIStandaloneAllocator from SceneUI
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>monroegm-disable-blank-issue-2
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <SceneAPI/SceneUI/SceneUIStandaloneAllocator.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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bool SceneUIStandaloneAllocator::m_allocatorInitialized = false;
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void SceneUIStandaloneAllocator::Initialize()
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{
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if (!AZ::AllocatorInstance<AZ::SystemAllocator>().IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>().Create();
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m_allocatorInitialized = true;
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}
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}
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void SceneUIStandaloneAllocator::TearDown()
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{
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if (m_allocatorInitialized)
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>().Destroy();
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}
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}
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}
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}
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#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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class SceneUIStandaloneAllocator
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{
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public:
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SCENE_UI_API static void Initialize();
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SCENE_UI_API static void TearDown();
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private:
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static bool m_allocatorInitialized;
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};
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} // namespace SceneAPI
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} // namespace AZ
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