Implement axis locking options for rigid bodies
Linear and angular motion of rigid bodies can now be restricted along specific world-space axes. Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>
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@@ -1466,6 +1466,14 @@ namespace PhysX
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rigidDynamic->setRigidBodyFlag(physx::PxRigidBodyFlag::eKINEMATIC, configuration.m_kinematic);
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rigidDynamic->setMaxAngularVelocity(configuration.m_maxAngularVelocity);
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// Set axis locks.
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_X, configuration.m_lockLinearX);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_Y, configuration.m_lockLinearY);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_Z, configuration.m_lockLinearZ);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_X, configuration.m_lockAngularX);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Y, configuration.m_lockAngularY);
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rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Z, configuration.m_lockAngularZ);
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return rigidDynamic;
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}
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