Update storage of Prefab Dom info to be best effort (#2862)
* Update storage of Prefab Dom info to be best effort Signed-off-by: sconel <sconel@amazon.com> * Update IssueReporter to Skipped instead of PartialSkip Signed-off-by: sconel <sconel@amazon.com> * Address PR feedback Signed-off-by: sconel <sconel@amazon.com> * Fix failing Prefab Unit Test that expected default values to be stripped Signed-off-by: sconel <sconel@amazon.com>
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@@ -56,7 +56,7 @@ namespace Multiplayer
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// convert Prefab DOM into Prefab Instance.
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AZStd::unique_ptr<Instance> sourceInstance(aznew Instance());
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if (!PrefabDomUtils::LoadInstanceFromPrefabDom(*sourceInstance, prefab, PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId))
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if (!PrefabDomUtils::LoadInstanceFromPrefabDom(*sourceInstance, prefab, PrefabDomUtils::LoadFlags::AssignRandomEntityId))
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{
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PrefabDomValueConstReference sourceReference = PrefabDomUtils::FindPrefabDomValue(prefab, PrefabDomUtils::SourceName);
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