Update storage of Prefab Dom info to be best effort (#2862)

* Update storage of Prefab Dom info to be best effort

Signed-off-by: sconel <sconel@amazon.com>

* Update IssueReporter to Skipped instead of PartialSkip

Signed-off-by: sconel <sconel@amazon.com>

* Address PR feedback

Signed-off-by: sconel <sconel@amazon.com>

* Fix failing Prefab Unit Test that expected default values to be stripped

Signed-off-by: sconel <sconel@amazon.com>
This commit is contained in:
sconel
2021-08-11 10:45:31 -07:00
committed by GitHub
parent 193fa3c918
commit fbcb6510e6
14 changed files with 241 additions and 47 deletions
@@ -56,7 +56,7 @@ namespace Multiplayer
// convert Prefab DOM into Prefab Instance.
AZStd::unique_ptr<Instance> sourceInstance(aznew Instance());
if (!PrefabDomUtils::LoadInstanceFromPrefabDom(*sourceInstance, prefab, PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId))
if (!PrefabDomUtils::LoadInstanceFromPrefabDom(*sourceInstance, prefab, PrefabDomUtils::LoadFlags::AssignRandomEntityId))
{
PrefabDomValueConstReference sourceReference = PrefabDomUtils::FindPrefabDomValue(prefab, PrefabDomUtils::SourceName);