Updating the AutomatedTesting project to support being built as an External Project

main
mcgarrah 5 years ago
parent e56f43b962
commit fa9366b810

@ -9,12 +9,38 @@
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
#! Adds the --project-path argument to the VS IDE debugger command arguments
function(add_vs_debugger_arguments)
# Inject the project root into the --project-path argument into the Visual Studio Debugger arguments by defaults
list(APPEND app_targets AutomatedTesting.GameLauncher AutomatedTesting.ServerLauncher)
list(APPEND app_targets AssetBuilder AssetProcessor AssetProcessorBatch Editor)
foreach(app_target IN LISTS app_targets)
if (TARGET ${app_target})
set_property(TARGET ${app_target} APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_CURRENT_LIST_DIR}\"")
endif()
endforeach()
endfunction()
string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
if(${json_error})
message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
endif()
if(NOT PROJECT_NAME)
cmake_minimum_required(VERSION 3.19)
project(AutomatedTesting
LANGUAGES C CXX
VERSION 1.0.0.0
)
include(EngineFinder.cmake OPTIONAL)
find_package(o3de REQUIRED)
o3de_initialize()
add_vs_debugger_arguments()
else()
# Add the project_name to global LY_PROJECTS_TARGET_NAME property
file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
add_subdirectory(Gem)
string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
if(json_error)
message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
endif()
set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
add_subdirectory(Gem)
endif()
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