Add handling for session provider ticket
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@@ -21,10 +21,12 @@ namespace Multiplayer
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ClientToServerConnectionData::ClientToServerConnectionData
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(
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AzNetworking::IConnection* connection,
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AzNetworking::IConnectionListener& connectionListener
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AzNetworking::IConnectionListener& connectionListener,
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AZStd::string providerTicket
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)
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: m_connection(connection)
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, m_entityReplicationManager(*connection, connectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer)
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, m_providerTicket(providerTicket)
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{
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m_entityReplicationManager.SetMaxRemoteEntitiesPendingCreationCount(cl_ClientMaxRemoteEntitiesPendingCreationCount);
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m_entityReplicationManager.SetEntityPendingRemovalMs(cl_ClientEntityReplicatorPendingRemovalTimeMs);
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@@ -24,7 +24,8 @@ namespace Multiplayer
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ClientToServerConnectionData
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(
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AzNetworking::IConnection* connection,
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AzNetworking::IConnectionListener& connectionListener
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AzNetworking::IConnectionListener& connectionListener,
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AZStd::string providerTicket = ""
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);
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~ClientToServerConnectionData() override;
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@@ -38,8 +39,11 @@ namespace Multiplayer
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void SetCanSendUpdates(bool canSendUpdates) override;
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//! @}
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AZStd::string GetProviderTicket() const;
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private:
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EntityReplicationManager m_entityReplicationManager;
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AZStd::string m_providerTicket;
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AzNetworking::IConnection* m_connection = nullptr;
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bool m_canSendUpdates = true;
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};
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@@ -21,4 +21,9 @@ namespace Multiplayer
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{
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m_canSendUpdates = canSendUpdates;
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}
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inline AZStd::string ClientToServerConnectionData::GetProviderTicket() const
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{
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return m_providerTicket;
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}
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}
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@@ -41,6 +41,8 @@ namespace Multiplayer
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NetworkEntityHandle GetPrimaryPlayerEntity();
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const NetworkEntityHandle& GetPrimaryPlayerEntity() const;
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AZStd::string GetProviderTicket() const;
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void SetProviderTicket(AZStd::string);
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private:
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void OnControlledEntityRemove();
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@@ -51,6 +53,7 @@ namespace Multiplayer
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NetworkEntityHandle m_controlledEntity;
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EntityStopEvent::Handler m_controlledEntityRemovedHandler;
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EntityServerMigrationEvent::Handler m_controlledEntityMigrationHandler;
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AZStd::string m_ticket;
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AzNetworking::IConnection* m_connection = nullptr;
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bool m_canSendUpdates = false;
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};
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@@ -32,4 +32,14 @@ namespace Multiplayer
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{
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return m_controlledEntity;
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}
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inline AZStd::string ServerToClientConnectionData::GetProviderTicket() const
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{
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return m_ticket;
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}
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inline void ServerToClientConnectionData::SetProviderTicket(AZStd::string ticket)
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{
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m_ticket = ticket;
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}
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}
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