[redcode/crythread-2nd-pass] removed or replaced remaining CryMutex/CryLock usage with equivalent AZStd version
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
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@@ -136,7 +136,7 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE
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m_settings.SetHiQuality();
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}
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CryAutoLock<CryMutex> autoLock(CGameEngine::GetPakModifyMutex());
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AZStd::lock_guard<AZStd::recursive_mutex> autoLock(CGameEngine::GetPakModifyMutex());
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// Close this pak file.
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if (!CloseLevelPack(m_levelPak, true))
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