Cleanup connection order slightly

main
puvvadar 5 years ago
parent df68ab6c56
commit f94d0c99e7

@ -108,9 +108,6 @@ namespace Multiplayer
AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable";
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
AZLOG_INFO("Editor Server completed asset receive, responding to Editor...");
if (connection->SendReliablePacket(MultiplayerEditorPackets::EditorServerReady()))
{
// Setup the normal multiplayer connection
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer);
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
@ -122,12 +119,8 @@ namespace Multiplayer
}
networkInterface->Listen(serverPort);
return true;
}
else
{
return false;
}
AZLOG_INFO("Editor Server completed asset receive, responding to Editor...");
return connection->SendReliablePacket(MultiplayerEditorPackets::EditorServerReady());
}
return true;

Loading…
Cancel
Save