Cleanup connection order slightly

main
puvvadar 5 years ago
parent df68ab6c56
commit f94d0c99e7

@ -108,9 +108,6 @@ namespace Multiplayer
AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable"; AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable";
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str()); AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
AZLOG_INFO("Editor Server completed asset receive, responding to Editor...");
if (connection->SendReliablePacket(MultiplayerEditorPackets::EditorServerReady()))
{
// Setup the normal multiplayer connection // Setup the normal multiplayer connection
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer); AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer);
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName)); INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
@ -122,12 +119,8 @@ namespace Multiplayer
} }
networkInterface->Listen(serverPort); networkInterface->Listen(serverPort);
return true; AZLOG_INFO("Editor Server completed asset receive, responding to Editor...");
} return connection->SendReliablePacket(MultiplayerEditorPackets::EditorServerReady());
else
{
return false;
}
} }
return true; return true;

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