|
|
|
@ -108,9 +108,6 @@ namespace Multiplayer
|
|
|
|
AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable";
|
|
|
|
AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable";
|
|
|
|
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
|
|
|
|
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
|
|
|
|
|
|
|
|
|
|
|
|
AZLOG_INFO("Editor Server completed asset receive, responding to Editor...");
|
|
|
|
|
|
|
|
if (connection->SendReliablePacket(MultiplayerEditorPackets::EditorServerReady()))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
// Setup the normal multiplayer connection
|
|
|
|
// Setup the normal multiplayer connection
|
|
|
|
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer);
|
|
|
|
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer);
|
|
|
|
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
|
|
|
|
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
|
|
|
|
@ -122,12 +119,8 @@ namespace Multiplayer
|
|
|
|
}
|
|
|
|
}
|
|
|
|
networkInterface->Listen(serverPort);
|
|
|
|
networkInterface->Listen(serverPort);
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
AZLOG_INFO("Editor Server completed asset receive, responding to Editor...");
|
|
|
|
}
|
|
|
|
return connection->SendReliablePacket(MultiplayerEditorPackets::EditorServerReady());
|
|
|
|
else
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
|
|