Remove debug code
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@@ -22,7 +22,7 @@ ShaderResourceGroup DrawSrg : SRG_PerDraw
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uint GetTangentIndexAtUv(uint uvIndex)
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{
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return 0xF;//(m_uvStreamTangentIndex >> (4 * uvIndex)) & 0xF;
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return m_uvStreamTangentIndex >> (4 * uvIndex)) & 0xF;
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}
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}
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