Change ConvertColorWriteMask return type to uint8_t
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@@ -1357,9 +1357,9 @@ namespace AZ
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return table[(uint32_t)mask];
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}
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uint32_t ConvertColorWriteMask(uint8_t writeMask)
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uint8_t ConvertColorWriteMask(uint8_t writeMask)
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{
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uint32_t dflags = 0;
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uint8_t dflags = 0;
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if(writeMask == 0)
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{
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return dflags;
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@@ -165,6 +165,6 @@ namespace AZ
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D3D12_SHADER_VISIBILITY shaderVisibility,
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D3D12_STATIC_SAMPLER_DESC& staticSamplerDesc);
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uint32_t ConvertColorWriteMask(uint8_t writeMask);
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uint8_t ConvertColorWriteMask(uint8_t writeMask);
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}
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}
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