Used actual types instead of auto and some more minor changes

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
This commit is contained in:
srikappa-amzn
2021-09-03 12:34:32 -07:00
parent 8331b8dd8a
commit f6ce3678fa
11 changed files with 41 additions and 34 deletions
@@ -362,11 +362,7 @@ namespace AzToolsFramework
Prefab::TemplateId PrefabEditorEntityOwnershipService::GetRootPrefabTemplateId()
{
AZ_Assert(m_rootInstance, "A valid root prefab instance couldn't be found in PrefabEditorEntityOwnershipService.");
if (m_rootInstance)
{
return m_rootInstance->GetTemplateId();
}
return Prefab::InvalidTemplateId;
return m_rootInstance ? m_rootInstance->GetTemplateId() : Prefab::InvalidTemplateId;
}
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& PrefabEditorEntityOwnershipService::GetPlayInEditorAssetData()