@@ -51,7 +51,6 @@ namespace Multiplayer
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//! @param canSendUpdates the state value
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virtual void SetCanSendUpdates(bool canSendUpdates) = 0;
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//! Fetches the state of connection whether handshake logic has completed
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//! @return true if handshake has completed
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virtual bool DidHandshake() const = 0;
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