add editor side tests for quad colliders

Signed-off-by: greerdv <greerdv@amazon.com>
This commit is contained in:
greerdv
2022-01-20 18:14:33 +00:00
parent a8eb5be2e6
commit f61011f5ac
2 changed files with 148 additions and 5 deletions
@@ -702,9 +702,9 @@ namespace PhysX
m_editorSceneHandle = m_sceneInterface->GetSceneHandle(AzPhysics::EditorPhysicsSceneName);
}
UpdateTriggerSettings();
UpdateSingleSidedSettings();
UpdateShapeConfigs();
UpdateTriggerSettings();
// Debug drawing
m_colliderDebugDraw.Connect(GetEntityId());
@@ -947,6 +947,7 @@ namespace PhysX
if (!m_previousIsTrigger.has_value())
{
m_previousIsTrigger = m_colliderConfig.m_isTrigger;
m_colliderConfig.m_isTrigger = false;
}
m_colliderConfig.SetPropertyVisibility(Physics::ColliderConfiguration::PropertyVisibility::IsTrigger, false);
}