add editor side tests for quad colliders
Signed-off-by: greerdv <greerdv@amazon.com>
This commit is contained in:
@@ -702,9 +702,9 @@ namespace PhysX
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m_editorSceneHandle = m_sceneInterface->GetSceneHandle(AzPhysics::EditorPhysicsSceneName);
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}
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UpdateTriggerSettings();
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UpdateSingleSidedSettings();
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UpdateShapeConfigs();
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UpdateTriggerSettings();
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// Debug drawing
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m_colliderDebugDraw.Connect(GetEntityId());
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@@ -947,6 +947,7 @@ namespace PhysX
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if (!m_previousIsTrigger.has_value())
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{
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m_previousIsTrigger = m_colliderConfig.m_isTrigger;
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m_colliderConfig.m_isTrigger = false;
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}
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m_colliderConfig.SetPropertyVisibility(Physics::ColliderConfiguration::PropertyVisibility::IsTrigger, false);
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}
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