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@@ -372,7 +372,7 @@ namespace Multiplayer
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INetworkEntityManager::EntityList returnList;
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INetworkEntityManager::EntityList returnList;
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auto spawnableAssetId = m_networkPrefabLibrary.GetAssetIdByName(prefabEntryId.m_prefabName);
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auto spawnableAssetId = m_networkPrefabLibrary.GetAssetIdByName(prefabEntryId.m_prefabName);
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// Required for sync-instantiation. Todo: keep the reference in NetworkSpawnableLibrary
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// Required for sync-instantiation. Todo: keep the reference in NetworkSpawnableLibrary
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auto netSpawnableAsset = AZ::Data::AssetManager::Instance().GetAsset<AzFramework::Spawnable>(spawnableAssetId, AZ::Data::AssetLoadBehavior::PreLoad);
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auto netSpawnableAsset = AZ::Data::AssetManager::Instance().GetAsset<AzFramework::Spawnable>(spawnableAssetId, AZ::Data::AssetLoadBehavior::PreLoad);
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AZ::Data::AssetManager::Instance().BlockUntilLoadComplete(netSpawnableAsset);
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AZ::Data::AssetManager::Instance().BlockUntilLoadComplete(netSpawnableAsset);
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@@ -508,6 +508,6 @@ namespace Multiplayer
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void NetworkEntityManager::OnDespawned([[maybe_unused]]AZ::Data::Asset<AzFramework::Spawnable> spawnable)
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void NetworkEntityManager::OnDespawned([[maybe_unused]]AZ::Data::Asset<AzFramework::Spawnable> spawnable)
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{
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{
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// TODO: Remove entities instantiated from the spawnable
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// TODO: Remove entities instantiated from the spawnable
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}
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}
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}
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}
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