diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp index 3764b92b25..ce55f66caa 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp @@ -372,7 +372,7 @@ namespace Multiplayer INetworkEntityManager::EntityList returnList; auto spawnableAssetId = m_networkPrefabLibrary.GetAssetIdByName(prefabEntryId.m_prefabName); - // Required for sync-instantiation. Todo: keep the reference in NetworkSpawnableLibrary + // Required for sync-instantiation. Todo: keep the reference in NetworkSpawnableLibrary auto netSpawnableAsset = AZ::Data::AssetManager::Instance().GetAsset(spawnableAssetId, AZ::Data::AssetLoadBehavior::PreLoad); AZ::Data::AssetManager::Instance().BlockUntilLoadComplete(netSpawnableAsset); @@ -508,6 +508,6 @@ namespace Multiplayer void NetworkEntityManager::OnDespawned([[maybe_unused]]AZ::Data::Asset spawnable) { - // TODO: Remove entities instantiated from the spawnable + // TODO: Remove entities instantiated from the spawnable } }