Add 'Goto entity' support for the new Editor camera (#743)

* add find entity in viewport functionality to new camera

* fix AZ_CVAR usage

* updates following review feedback

- updated comment styles from /// to //!
- retrieve fov of camera (add test for fov access)

* update namespace naming, fix AZ_CVAR usage

* update missed namespace and use AZ::Transform::CreateLookAt

* add missing include

* move EditorViewportSettings to EditorLib

* update DLL import/export API and rename namespace usage
This commit is contained in:
Tom Hulton-Harrop
2021-05-17 18:21:38 +01:00
committed by GitHub
parent 1c1b34cf76
commit f4106fe73f
14 changed files with 233 additions and 104 deletions
@@ -16,12 +16,15 @@
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/RTTI/AttributeReader.h>
#include <AzCore/Slice/SliceComponent.h>
#include <AzCore/std/functional.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/algorithm.h>
#include <AzCore/std/numeric.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/Interface/Interface.h>
@@ -30,6 +33,7 @@
#include <AzFramework/Entity/EntityContextBus.h>
#include <AzFramework/Physics/Material.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzFramework/Visibility/BoundsBus.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/API/EntityCompositionRequestBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
@@ -56,8 +60,14 @@
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <AzToolsFramework/UI/PropertyEditor/EntityPropertyEditor.hxx>
#include <AzToolsFramework/UI/Layer/NameConflictWarning.hxx>
#include <AzToolsFramework/ViewportSelection/EditorHelpers.h>
#include <MathConversion.h>
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/ViewportContextBus.h>
#include <ModernViewportCameraControllerRequestBus.h>
#include "Objects/ComponentEntityObject.h"
#include "ISourceControl.h"
#include "UI/QComponentEntityEditorMainWindow.h"
@@ -75,6 +85,7 @@
#include <Editor/Settings.h>
#include <Editor/StringDlg.h>
#include <Editor/QtViewPaneManager.h>
#include <Editor/EditorViewportSettings.h>
#include <IResourceSelectorHost.h>
#include "CryEdit.h"
@@ -1674,32 +1685,77 @@ bool CollectEntityBoundingBoxesForZoom(const AZ::EntityId& entityId, AABB& selec
//////////////////////////////////////////////////////////////////////////
void SandboxIntegrationManager::GoToEntitiesInViewports(const AzToolsFramework::EntityIdList& entityIds)
{
if (entityIds.size() == 0)
if (entityIds.empty())
{
return;
}
AABB selectionBounds;
selectionBounds.Reset();
bool entitiesAvailableForGoTo = false;
for (const AZ::EntityId& entityId : entityIds)
if (SandboxEditor::UsingNewCameraSystem())
{
if(CollectEntityBoundingBoxesForZoom(entityId, selectionBounds))
const AZ::Aabb aabb = AZStd::accumulate(
AZStd::begin(entityIds), AZStd::end(entityIds), AZ::Aabb::CreateNull(), [](AZ::Aabb acc, const AZ::EntityId entityId) {
const AZ::Aabb aabb = AzFramework::CalculateEntityWorldBoundsUnion(AzToolsFramework::GetEntityById(entityId));
acc.AddAabb(aabb);
return acc;
});
float radius;
AZ::Vector3 center;
aabb.GetAsSphere(center, radius);
// minimum center size is 40cm
const float minSelectionRadius = 0.4f;
const float selectionSize = AZ::GetMax(minSelectionRadius, radius);
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
const int viewCount = GetIEditor()->GetViewManager()->GetViewCount(); // legacy call
for (int viewIndex = 0; viewIndex < viewCount; ++viewIndex)
{
entitiesAvailableForGoTo = true;
if (auto viewportContext = viewportContextManager->GetViewportContextById(viewIndex))
{
const AZ::Transform cameraTransform = viewportContext->GetCameraTransform();
const AZ::Vector3 forward = (center - cameraTransform.GetTranslation()).GetNormalized();
// move camera 25% further back than required
const float centerScale = 1.25f;
// compute new camera transform
const float fov = AzFramework::RetrieveFov(viewportContext->GetCameraProjectionMatrix());
const float fovScale = (1.0f / AZStd::tan(fov * 0.5f));
const float distanceToTarget = selectionSize * fovScale * centerScale;
const AZ::Transform nextCameraTransform =
AZ::Transform::CreateLookAt(aabb.GetCenter() - (forward * distanceToTarget), aabb.GetCenter());
SandboxEditor::ModernViewportCameraControllerRequestBus::Event(
viewportContext->GetId(), &SandboxEditor::ModernViewportCameraControllerRequestBus::Events::InterpolateToTransform,
nextCameraTransform);
}
}
}
if (entitiesAvailableForGoTo)
else
{
int numViews = GetIEditor()->GetViewManager()->GetViewCount();
for (int viewIndex = 0; viewIndex < numViews; ++viewIndex)
AABB selectionBounds;
selectionBounds.Reset();
bool entitiesAvailableForGoTo = false;
for (const AZ::EntityId& entityId : entityIds)
{
CViewport* viewport = GetIEditor()->GetViewManager()->GetView(viewIndex);
if (viewport)
if (CollectEntityBoundingBoxesForZoom(entityId, selectionBounds))
{
viewport->CenterOnAABB(selectionBounds);
entitiesAvailableForGoTo = true;
}
}
if (entitiesAvailableForGoTo)
{
int numViews = GetIEditor()->GetViewManager()->GetViewCount();
for (int viewIndex = 0; viewIndex < numViews; ++viewIndex)
{
CViewport* viewport = GetIEditor()->GetViewManager()->GetView(viewIndex);
if (viewport)
{
viewport->CenterOnAABB(selectionBounds);
}
}
}
}