Add 'Goto entity' support for the new Editor camera (#743)

* add find entity in viewport functionality to new camera

* fix AZ_CVAR usage

* updates following review feedback

- updated comment styles from /// to //!
- retrieve fov of camera (add test for fov access)

* update namespace naming, fix AZ_CVAR usage

* update missed namespace and use AZ::Transform::CreateLookAt

* add missing include

* move EditorViewportSettings to EditorLib

* update DLL import/export API and rename namespace usage
This commit is contained in:
Tom Hulton-Harrop
2021-05-17 18:21:38 +01:00
committed by GitHub
parent 1c1b34cf76
commit f4106fe73f
14 changed files with 233 additions and 104 deletions
+17 -13
View File
@@ -12,27 +12,31 @@
#pragma once
#include <EditorCoreAPI.h>
#include <SandboxAPI.h>
namespace Editor
namespace SandboxEditor
{
EDITOR_CORE_API bool GridSnappingEnabled();
SANDBOX_API bool GridSnappingEnabled();
EDITOR_CORE_API float GridSnappingSize();
SANDBOX_API float GridSnappingSize();
EDITOR_CORE_API bool AngleSnappingEnabled();
SANDBOX_API bool AngleSnappingEnabled();
EDITOR_CORE_API float AngleSnappingSize();
SANDBOX_API float AngleSnappingSize();
EDITOR_CORE_API bool ShowingGrid();
SANDBOX_API bool ShowingGrid();
EDITOR_CORE_API void SetGridSnapping(bool enabled);
SANDBOX_API void SetGridSnapping(bool enabled);
EDITOR_CORE_API void SetGridSnappingSize(float size);
SANDBOX_API void SetGridSnappingSize(float size);
EDITOR_CORE_API void SetAngleSnapping(bool enabled);
SANDBOX_API void SetAngleSnapping(bool enabled);
EDITOR_CORE_API void SetAngleSnappingSize(float size);
SANDBOX_API void SetAngleSnappingSize(float size);
EDITOR_CORE_API void SetShowingGrid(bool showing);
} // namespace Editor
SANDBOX_API void SetShowingGrid(bool showing);
//! Return if the new editor camera system is enabled or not.
//! @note This is implemented in EditorViewportWidget.cpp
SANDBOX_API bool UsingNewCameraSystem();
} // namespace SandboxEditor