remove GPU requirements, clean up test verification

main
jromnoa 5 years ago
parent fef8a83d8d
commit f2a2286a2c

@ -18,7 +18,6 @@
if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS) if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS)
ly_add_pytest( ly_add_pytest(
NAME AtomRenderer::HydraTestsMain NAME AtomRenderer::HydraTestsMain
TEST_REQUIRES gpu
TEST_SUITE main TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py
TEST_SERIAL TEST_SERIAL

@ -36,7 +36,6 @@ import azlmbr.asset as asset
import azlmbr.entity as entity import azlmbr.entity as entity
import azlmbr.legacy.general as general import azlmbr.legacy.general as general
import azlmbr.editor as editor import azlmbr.editor as editor
import azlmbr.render as render
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests")) sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))

@ -60,8 +60,6 @@ class TestAtomEditorComponents(object):
"Area Light_test: Component removed after UNDO: True", "Area Light_test: Component removed after UNDO: True",
"Area Light_test: Component added after REDO: True", "Area Light_test: Component added after REDO: True",
"Area Light_test: Entered game mode: True", "Area Light_test: Entered game mode: True",
# Disabled, see ATOM-: "Area Light_test: Exit game mode: True",
"Area Light_test: Entity disabled initially: True",
"Area Light_test: Entity enabled after adding required components: True", "Area Light_test: Entity enabled after adding required components: True",
"Area Light_test: Entity is hidden: True", "Area Light_test: Entity is hidden: True",
"Area Light_test: Entity is shown: True", "Area Light_test: Entity is shown: True",

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