PR comments/observations
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -56,7 +56,7 @@ namespace AzPhysics
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//! A handle to a Scene within the physics simulation.
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//! A SceneHandle is a tuple of a Crc of the scenes name and the index in the Scene list.
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using SceneHandle = AZStd::tuple<AZ::Crc32, SceneIndex>;
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static constexpr SceneHandle InvalidSceneHandle = { AZ::Crc32(), AZ::s8(-1) };
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static constexpr SceneHandle InvalidSceneHandle = { AZ::Crc32(), SceneIndex(-1) };
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//! Ease of use type for referencing a List of SceneHandle objects.
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using SceneHandleList = AZStd::vector<SceneHandle>;
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