Fixing backlighting for disk lights and some nearby comments. (#1526)

This commit is contained in:
Ken Pruiksma
2021-06-23 17:43:19 -05:00
committed by GitHub
parent 0a68f23ee0
commit f0c1420f49
2 changed files with 3 additions and 3 deletions
@@ -111,8 +111,8 @@ void ApplyDiskLight(ViewSrg::DiskLight light, Surface surface, inout LightingDat
// Diffuse contribution
lightingData.diffuseLighting += GetDiffuseLighting(surface, lightingData, lightIntensity, posToLightDir) * litRatio;
// Tranmission contribution
lightingData.translucentBackLighting += GetBackLighting(surface, lightingData, lightIntensity, posToLightDir, 0.0) * litRatio;
// Transmission contribution
lightingData.translucentBackLighting += GetBackLighting(surface, lightingData, lightIntensity, posToLightDir, backShadowRatio);
// Adjust the light direction for specular based on disk size
@@ -97,7 +97,7 @@ void ApplyPointLight(ViewSrg::PointLight light, Surface surface, inout LightingD
// Diffuse contribution
lightingData.diffuseLighting += GetDiffuseLighting(surface, lightingData, lightIntensity, normalize(posToLight)) * litRatio;
// Tranmission contribution
// Transmission contribution
lightingData.translucentBackLighting += GetBackLighting(surface, lightingData, lightIntensity, normalize(posToLight), backShadowRatio);
// Adjust the light direcion for specular based on bulb size