Merge pull request #5033 from aws-lumberyard-dev/Atom/jromnoa/assert-for-screenshot-comparisons
Fixes the test_BasicLevelSetup_SetsUpLevel() test and adds proper asserts for screenshot comparisons.
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@@ -6,18 +6,6 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import os
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import sys
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import azlmbr.asset as asset
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import azlmbr.bus as bus
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import azlmbr.camera
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import azlmbr.entity as entity
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import azlmbr.legacy.general as general
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import azlmbr.math as math
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import azlmbr.paths
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import azlmbr.editor as editor
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sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
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import editor_python_test_tools.hydra_editor_utils as hydra
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
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@@ -45,9 +33,18 @@ def run():
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11. Adds a "camera" entity to "default_level" & adds a Camera component with 80 degree FOV and Transform values:
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Translate - x:5.5m, y:-12.0m, z:9.0m
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Rotate - x:-27.0, y:-12.0, z:25.0
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12. Finally enters game mode, takes a screenshot, exits game mode, & saves the level.
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12. Finally enters game mode, takes a screenshot, & exits game mode.
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:return: None
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"""
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import azlmbr.asset as asset
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import azlmbr.bus as bus
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import azlmbr.camera as camera
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import azlmbr.entity as entity
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import azlmbr.legacy.general as general
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import azlmbr.math as math
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import azlmbr.paths
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import azlmbr.editor as editor
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def initial_viewport_setup(screen_width, screen_height):
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general.set_viewport_size(screen_width, screen_height)
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general.update_viewport()
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@@ -84,33 +81,11 @@ def run():
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general.run_console("r_displayInfo=0")
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general.idle_wait(1.0)
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return True
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# Wait for Editor idle loop before executing Python hydra scripts.
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general.idle_enable(True)
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# Open the auto_test level.
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new_level_name = "auto_test" # Specified in class TestAllComponentsIndepthTests()
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heightmap_resolution = 512
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heightmap_meters_per_pixel = 1
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terrain_texture_resolution = 412
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use_terrain = False
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# Return codes are ECreateLevelResult defined in CryEdit.h
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return_code = general.create_level_no_prompt(
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new_level_name, heightmap_resolution, heightmap_meters_per_pixel, terrain_texture_resolution, use_terrain)
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if return_code == 1:
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general.log(f"{new_level_name} level already exists")
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elif return_code == 2:
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general.log("Failed to create directory")
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elif return_code == 3:
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general.log("Directory length is too long")
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elif return_code != 0:
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general.log("Unknown error, failed to create level")
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else:
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general.log(f"{new_level_name} level created successfully")
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# Basic setup for newly created level.
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# Basic setup for opened level.
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helper.open_level(level_name="Base")
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after_level_load()
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initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT)
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@@ -147,22 +122,25 @@ def run():
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parent_id=default_level.id
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)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", ground_plane.id, 32.0)
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ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
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ground_plane_material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
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ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset)
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# Work around to add the correct Atom Mesh component
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# Work around to add the correct Atom Mesh component and asset.
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mesh_type_id = azlmbr.globals.property.EditorMeshComponentTypeId
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ground_plane.components.append(
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editor.EditorComponentAPIBus(
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bus.Broadcast, "AddComponentsOfType", ground_plane.id, [mesh_type_id]
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).GetValue()[0]
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)
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ground_plane_mesh_asset_path = os.path.join("Objects", "plane.azmodel")
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ground_plane_mesh_asset_path = os.path.join("TestData", "Objects", "plane.azmodel")
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ground_plane_mesh_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
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hydra.get_set_test(ground_plane, 1, "Controller|Configuration|Mesh Asset", ground_plane_mesh_asset)
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# Add Atom Material component and asset.
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ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
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ground_plane_material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
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ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset)
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# Create directional_light entity and set the properties
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directional_light = hydra.Entity("directional_light")
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directional_light.create_entity(
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@@ -180,11 +158,8 @@ def run():
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components=["Material"],
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parent_id=default_level.id
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)
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sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
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sphere_material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
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sphere.get_set_test(0, "Default Material|Material Asset", sphere_material_asset)
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# Work around to add the correct Atom Mesh component
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# Work around to add the correct Atom Mesh component and asset.
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sphere.components.append(
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editor.EditorComponentAPIBus(
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bus.Broadcast, "AddComponentsOfType", sphere.id, [mesh_type_id]
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@@ -195,6 +170,12 @@ def run():
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bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
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hydra.get_set_test(sphere, 1, "Controller|Configuration|Mesh Asset", sphere_mesh_asset)
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# Add Atom Material component and asset.
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sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
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sphere_material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
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sphere.get_set_test(0, "Default Material|Material Asset", sphere_material_asset)
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# Create camera component and set the properties
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camera_entity = hydra.Entity("camera")
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position = math.Vector3(5.5, -12.0, 9.0)
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@@ -204,10 +185,9 @@ def run():
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)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", camera_entity.id, rotation)
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camera_entity.get_set_test(0, "Controller|Configuration|Field of view", 60.0)
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azlmbr.camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
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camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
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# Save level, enter game mode, take screenshot, & exit game mode.
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general.save_level()
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# Enter game mode, take screenshot, & exit game mode.
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general.idle_wait(0.5)
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general.enter_game_mode()
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general.idle_wait(1.0)
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@@ -22,7 +22,7 @@ from editor_python_test_tools.editor_test_helper import EditorTestHelper
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helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
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LEVEL_NAME = "auto_test"
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LEVEL_NAME = "Base"
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LIGHT_COMPONENT = "Light"
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LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type'
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DEGREE_RADIAN_FACTOR = 0.0174533
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