Merge branch 'development' into cmake/warn_virtual

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-09-14 10:28:58 -07:00
58 changed files with 1096 additions and 661 deletions
@@ -39,6 +39,8 @@ namespace AzManipulatorTestFramework
DerivedDispatcherT* MouseLButtonDown();
//! Set the left mouse button up.
DerivedDispatcherT* MouseLButtonUp();
//! Send a double click event.
DerivedDispatcherT* MouseLButtonDoubleClick();
//! Set the keyboard modifier button down.
DerivedDispatcherT* KeyboardModifierDown(const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier);
//! Set the keyboard modifier button up.
@@ -71,6 +73,7 @@ namespace AzManipulatorTestFramework
virtual void CameraStateImpl(const AzFramework::CameraState& cameraState) = 0;
virtual void MouseLButtonDownImpl() = 0;
virtual void MouseLButtonUpImpl() = 0;
virtual void MouseLButtonDoubleClickImpl() = 0;
virtual void MousePositionImpl(const AzFramework::ScreenPoint& position) = 0;
virtual void KeyboardModifierDownImpl(const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier) = 0;
virtual void KeyboardModifierUpImpl(const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier) = 0;
@@ -167,7 +170,7 @@ namespace AzManipulatorTestFramework
template<typename DerivedDispatcherT>
DerivedDispatcherT* ActionDispatcher<DerivedDispatcherT>::MouseLButtonDown()
{
Log("%s", "Mouse left button down");
Log("Mouse left button down");
MouseLButtonDownImpl();
return static_cast<DerivedDispatcherT*>(this);
}
@@ -175,11 +178,19 @@ namespace AzManipulatorTestFramework
template<typename DerivedDispatcherT>
DerivedDispatcherT* ActionDispatcher<DerivedDispatcherT>::MouseLButtonUp()
{
Log("%s", "Mouse left button up");
Log("Mouse left button up");
MouseLButtonUpImpl();
return static_cast<DerivedDispatcherT*>(this);
}
template<typename DerivedDispatcherT>
DerivedDispatcherT* ActionDispatcher<DerivedDispatcherT>::MouseLButtonDoubleClick()
{
Log("Mouse left button double click");
MouseLButtonDoubleClickImpl();
return static_cast<DerivedDispatcherT*>(this);
}
template<typename DerivedDispatcherT>
const char* ActionDispatcher<DerivedDispatcherT>::KeyboardModifierString(
const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier)
@@ -58,6 +58,7 @@ namespace AzManipulatorTestFramework
void CameraStateImpl(const AzFramework::CameraState& cameraState) override;
void MouseLButtonDownImpl() override;
void MouseLButtonUpImpl() override;
void MouseLButtonDoubleClickImpl() override;
void MousePositionImpl(const AzFramework::ScreenPoint& position) override;
void KeyboardModifierDownImpl(const KeyboardModifier& keyModifier) override;
void KeyboardModifierUpImpl(const KeyboardModifier& keyModifier) override;
@@ -1,55 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
#include <AzManipulatorTestFramework/ActionDispatcher.h>
#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
#include <AzCore/std/containers/list.h>
#include <AzCore/std/functional.h>
namespace AzManipulatorTestFramework
{
//! Buffers actions to be dispatched upon a call to Execute().
class RetainedModeActionDispatcher
: public ActionDispatcher<RetainedModeActionDispatcher>
{
public:
explicit RetainedModeActionDispatcher(ManipulatorViewportInteraction& viewportManipulatorInteraction);
//! Execute the sequence of actions and lock the dispatcher from adding further actions.
RetainedModeActionDispatcher* Execute();
//! Reset the sequence of actions and unlock the dispatcher from adding further actions.
RetainedModeActionDispatcher* ResetSequence();
protected:
// ActionDispatcher ...
void EnableSnapToGridImpl() override;
void DisableSnapToGridImpl() override;
void GridSizeImpl(float size) override;
void CameraStateImpl(const AzFramework::CameraState& cameraState) override;
void MouseLButtonDownImpl() override;
void MouseLButtonUpImpl() override;
void MousePositionImpl(const AzFramework::ScreenPoint& position) override;
void KeyboardModifierDownImpl(const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier) override;
void KeyboardModifierUpImpl(const AzToolsFramework::ViewportInteraction::KeyboardModifier& keyModifier) override;
void ExpectManipulatorBeingInteractedImpl() override;
void ExpectManipulatorNotBeingInteractedImpl() override;
void SetEntityWorldTransformImpl(AZ::EntityId entityId, const AZ::Transform& transform) override;
void SetSelectedEntityImpl(AZ::EntityId entity) override;
void SetSelectedEntitiesImpl(const AzToolsFramework::EntityIdList& entities) override;
void EnterComponentModeImpl(const AZ::Uuid& uuid) override;
private:
using Action = AZStd::function<void()>;
void AddActionToSequence(Action&& action);
ImmediateModeActionDispatcher m_dispatcher;
AZStd::list<Action> m_actions;
bool m_locked = false;
};
} // namespace AzManipulatorTestFramework
@@ -83,7 +83,17 @@ namespace AzManipulatorTestFramework
void ImmediateModeActionDispatcher::MouseLButtonUpImpl()
{
GetMouseInteractionEvent()->m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up;
m_viewportManipulatorInteraction.GetManipulatorManager().ConsumeMouseInteractionEvent(*GetMouseInteractionEvent());
m_viewportManipulatorInteraction.GetManipulatorManager().ConsumeMouseInteractionEvent(*m_event);
ToggleOff(GetMouseInteractionEvent()->m_mouseInteraction.m_mouseButtons.m_mouseButtons, MouseButton::Left);
// the mouse position will be the same as the previous event, thus the delta will be 0
MouseMoveAfterButton();
}
void ImmediateModeActionDispatcher::MouseLButtonDoubleClickImpl()
{
GetMouseInteractionEvent()->m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::DoubleClick;
ToggleOn(GetMouseInteractionEvent()->m_mouseInteraction.m_mouseButtons.m_mouseButtons, MouseButton::Left);
m_viewportManipulatorInteraction.GetManipulatorManager().ConsumeMouseInteractionEvent(*m_event);
ToggleOff(GetMouseInteractionEvent()->m_mouseInteraction.m_mouseButtons.m_mouseButtons, MouseButton::Left);
// the mouse position will be the same as the previous event, thus the delta will be 0
MouseMoveAfterButton();
@@ -1,129 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzManipulatorTestFramework/RetainedModeActionDispatcher.h>
namespace AzManipulatorTestFramework
{
using KeyboardModifier = AzToolsFramework::ViewportInteraction::KeyboardModifier;
RetainedModeActionDispatcher::RetainedModeActionDispatcher(
ManipulatorViewportInteraction& viewportManipulatorInteraction)
: m_dispatcher(viewportManipulatorInteraction)
{
}
void RetainedModeActionDispatcher::AddActionToSequence(Action&& action)
{
if (m_locked)
{
const char* error = "Couldn't add action to sequence, dispatcher is locked (you must call ResetSequence() \
before adding actions to this dispatcher)";
Log("%s", error);
AZ_Assert(false, "Error: %s", error);
}
m_actions.emplace_back(action);
}
void RetainedModeActionDispatcher::EnableSnapToGridImpl()
{
AddActionToSequence([=]() { m_dispatcher.EnableSnapToGrid(); });
}
void RetainedModeActionDispatcher::DisableSnapToGridImpl()
{
AddActionToSequence([=]() { m_dispatcher.DisableSnapToGrid(); });
}
void RetainedModeActionDispatcher::GridSizeImpl(float size)
{
AddActionToSequence([=]() { m_dispatcher.GridSize(size); });
}
void RetainedModeActionDispatcher::CameraStateImpl(const AzFramework::CameraState& cameraState)
{
AddActionToSequence([=]() { m_dispatcher.CameraState(cameraState); });
}
void RetainedModeActionDispatcher::MouseLButtonDownImpl()
{
AddActionToSequence([=]() { m_dispatcher.MouseLButtonDown(); });
}
void RetainedModeActionDispatcher::MouseLButtonUpImpl()
{
AddActionToSequence([=]() { m_dispatcher.MouseLButtonUp(); });
}
void RetainedModeActionDispatcher::MousePositionImpl(const AzFramework::ScreenPoint& position)
{
AddActionToSequence([=]() { m_dispatcher.MousePosition(position); });
}
void RetainedModeActionDispatcher::KeyboardModifierDownImpl(const KeyboardModifier& keyModifier)
{
AddActionToSequence([=]() { m_dispatcher.KeyboardModifierDown(keyModifier); });
}
void RetainedModeActionDispatcher::KeyboardModifierUpImpl(const KeyboardModifier& keyModifier)
{
AddActionToSequence([=]() { m_dispatcher.KeyboardModifierUp(keyModifier); });
}
void RetainedModeActionDispatcher::ExpectManipulatorBeingInteractedImpl()
{
AddActionToSequence([=]() { m_dispatcher.ExpectManipulatorBeingInteracted(); });
}
void RetainedModeActionDispatcher::ExpectManipulatorNotBeingInteractedImpl()
{
AddActionToSequence([=]() { m_dispatcher.ExpectManipulatorNotBeingInteracted(); });
}
void RetainedModeActionDispatcher::SetEntityWorldTransformImpl(AZ::EntityId entityId, const AZ::Transform& transform)
{
AddActionToSequence([=]() { m_dispatcher.SetEntityWorldTransform(entityId, transform); });
}
void RetainedModeActionDispatcher::SetSelectedEntityImpl(AZ::EntityId entity)
{
AddActionToSequence([=]() { m_dispatcher.SetSelectedEntity(entity); });
}
void RetainedModeActionDispatcher::SetSelectedEntitiesImpl(const AzToolsFramework::EntityIdList& entities)
{
AddActionToSequence([=]() { m_dispatcher.SetSelectedEntities(entities); });
}
void RetainedModeActionDispatcher::EnterComponentModeImpl(const AZ::Uuid& uuid)
{
AddActionToSequence([=]() { m_dispatcher.EnterComponentMode(uuid); });
}
RetainedModeActionDispatcher* RetainedModeActionDispatcher::ResetSequence()
{
Log("%s", "Resetting the action sequence");
m_actions.clear();
m_dispatcher.ResetEvent();
m_locked = false;
return this;
}
RetainedModeActionDispatcher* RetainedModeActionDispatcher::Execute()
{
Log("Executing %u actions", m_actions.size());
for (auto& action : m_actions)
{
action();
}
m_dispatcher.ResetEvent();
m_locked = true;
return this;
}
} // namespace AzManipulatorTestFramework
@@ -14,12 +14,10 @@ set(FILES
Include/AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h
Include/AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h
Include/AzManipulatorTestFramework/ImmediateModeActionDispatcher.h
Include/AzManipulatorTestFramework/RetainedModeActionDispatcher.h
Include/AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h
Source/ViewportInteraction.cpp
Source/DirectManipulatorViewportInteraction.cpp
Source/IndirectManipulatorViewportInteraction.cpp
Source/ImmediateModeActionDispatcher.cpp
Source/RetainedModeActionDispatcher.cpp
Source/AzManipulatorTestFrameworkUtils.cpp
)