remove all of the AtomTest levels, going to add 1 level instead to conserve storage space

This commit is contained in:
jromnoa
2021-04-21 14:15:08 -07:00
parent b6e9e3e8b6
commit ed68792eb8
211 changed files with 0 additions and 42067 deletions
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</Variable>
<Variable Name="Volumetric fog: Shadow range" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
<Spline Keys="0:4000:0,1:4000:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
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</Variable>
<Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
<Spline Keys="0:0.1:0,1:0.1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
<Spline Keys="0:0.6:0,1:0.6:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
<Spline Keys="0:0.95:0,1:0.95:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
<Spline Keys="0:0.6:0,1:0.6:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
<Spline Keys="0:64:0,1:64:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
<Spline Keys="0:0.3:0,1:0.3:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
<Spline Keys="0:0.5:0,1:0.5:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
</Variable>
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<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
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<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
</Variable>
<Variable Name="Sky light: Mie scattering" Value="6.779707">
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
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<Variable Name="Sky light: Rayleigh scattering" Value="0.20000002">
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
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<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
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<Variable Name="Sky light: Wavelength (G)" Value="596.99994">
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
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<Variable Name="Sky light: Wavelength (B)" Value="488">
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
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<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
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<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
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<Variable Name="Night sky: Zenith shift" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
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<Variable Name="Night sky: Star intensity" Value="0">
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
</Variable>
<Variable Name="Night sky: Moon color" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
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<Variable Name="Night sky: Moon color multiplier" Value="0">
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</Variable>
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
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</Variable>
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<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
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<Variable Name="Night sky: Moon inner corona scale" Value="0">
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<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.25415203">
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<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
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<Variable Name="Night sky: Moon outer corona scale" Value="0">
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<Variable Name="Cloud shading: Sun light multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
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<Variable Name="Sun shafts visibility" Value="0">
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<Variable Name="Sun rays visibility" Value="1.5">
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<Variable Name="Sun rays attenuation" Value="1.5">
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<Variable Name="Static skybox multiplier" Value="1">
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</Variable>
<Variable Name="Night sky: Moon color" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
</Variable>
<Variable Name="Night sky: Moon color multiplier" Value="0">
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
</Variable>
<Variable Name="Night sky: Moon inner corona scale" Value="0">
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.25415203">
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
</Variable>
<Variable Name="Night sky: Moon outer corona scale" Value="0">
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
</Variable>
<Variable Name="Sun shafts visibility" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sun rays visibility" Value="1.5">
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
</Variable>
<Variable Name="Sun rays attenuation" Value="1.5">
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
</Variable>
<Variable Name="Sun rays suncolor influence" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Sun rays custom color" Color="0.66538697,0.83879906,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
</Variable>
<Variable Name="Ocean fog color" Color="0.0012141101,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
</Variable>
<Variable Name="Ocean fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Ocean fog density" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Skybox multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Film curve shoulder scale" Value="2.232213">
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
</Variable>
<Variable Name="Film curve midtones scale" Value="0.88389361">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Film curve toe scale" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Film curve whitepoint" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
</Variable>
<Variable Name="Saturation" Value="1">
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
</Variable>
<Variable Name="Color balance" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
</Variable>
<Variable Name="Scene key" Value="0.18000002">
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
</Variable>
<Variable Name="Min exposure" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Max exposure" Value="2.6142297">
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
</Variable>
<Variable Name="EV Min" Value="4.5">
<Spline Keys="0:4.5:0,1:4.5:0,"/>
</Variable>
<Variable Name="EV Max" Value="17">
<Spline Keys="0:17:0,1:17:0,"/>
</Variable>
<Variable Name="EV Auto compensation" Value="1.5">
<Spline Keys="0:1.5:0,1:1.5:0,"/>
</Variable>
<Variable Name="Bloom amount" Value="0.30899152">
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
</Variable>
<Variable Name="Filters: grain" Value="0">
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
</Variable>
<Variable Name="Filters: photofilter color" Color="0,0,0">
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
</Variable>
<Variable Name="Filters: photofilter density" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Dof: focus range" Value="500.00003">
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
</Variable>
<Variable Name="Dof: blur amount" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Slope Bias" Value="64">
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
</Variable>
<Variable Name="Cascade 1: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 1: Slope Bias" Value="23">
<Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
</Variable>
<Variable Name="Cascade 2: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 2: Slope Bias" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
</Variable>
<Variable Name="Cascade 3: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 3: Slope Bias" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 4: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 4: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
</Variable>
<Variable Name="Cascade 5: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 6: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 6: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 7: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 7: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Shadow jittering" Value="2.4999998">
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
</Variable>
<Variable Name="HDR dynamic power factor" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sun color multiplier" Value="9.999999">
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
</Variable>
</TimeOfDay>
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
size 63
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:9e332f75c1bd177d6505a4732aa82f05b14c79977af333d986756619af3189ad
size 21083
@@ -1,101 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <scenesrg.srgi>
#include "../../Shaders/CommonVS.azsli"
#include <Atom/RPI/ShaderResourceGroups/DefaultDrawSrg.azsli>
ShaderResourceGroup MaterialSrg : SRG_PerMaterial
{
Texture2D m_diffuseMap;
Texture2D m_normalMap;
float m_normalFactor;
float3 m_defaultLightDir;
Sampler m_sampler
{
MaxAnisotropy = 16;
AddressU = Wrap;
AddressV = Wrap;
AddressW = Wrap;
};
}
enum class Mode
{
Raw,
Normal,
Lit
};
option Mode o_mode;
struct PixelOutput
{
float4 m_color : SV_Target0;
};
VertexOutput MainVS(VertexInput input)
{
VertexOutput output = CommonVS(input);
// We don't have a utility function for scaling normals because the process is so simple. Still, the "NormalMapping" test level does test the
// use of this common pattern. Other materials can do the same thing to scale normal maps: just multiply the final tangent and bitangent in the vertex shader.
// Note, this assumes that we are using a tangent space algorithm that does not normalize the TBN basis vectors in the pixel shader (e.g. MikkT).
output.m_tangent *= MaterialSrg::m_normalFactor;
output.m_bitangent *= MaterialSrg::m_normalFactor;
output.m_bitangent *= -1; // The test normal map was baked opposite of what Atom expects
return output;
}
PixelOutput MainPS(VertexOutput input)
{
PixelOutput output;
float4 normalMapSample = MaterialSrg::m_normalMap.Sample(MaterialSrg::m_sampler, input.m_uv);
if (o_mode == Mode::Raw)
{
output.m_color = float4(normalMapSample.xyz * 0.5 + 0.5, 1);
return output;
}
float3 normal = GetWorldSpaceNormal(normalMapSample, input.m_normal, input.m_tangent, input.m_bitangent);
if (o_mode == Mode::Normal)
{
output.m_color = float4(normal.xyz * 0.5 + 0.5, 1);
return output;
}
float3 lightDir = -SceneSrg::m_directionalLights[0].m_direction;
if (length(lightDir) == 0)
{
lightDir = normalize(MaterialSrg::m_defaultLightDir);
}
float NdotL = max(0.0, dot(normal, lightDir));
float4 baseColor = MaterialSrg::m_diffuseMap.Sample(MaterialSrg::m_sampler, input.m_uv);
float3 diffuse = (0.1 + saturate(NdotL)) * baseColor.xyz;
output.m_color = float4(diffuse, 1);
return output;
}
@@ -1,60 +0,0 @@
{
"description": "Specialized material for testing normal map calculation utility functions.",
"propertyLayout": {
"version": 1,
"properties": {
"general": [
{
"id": "m_diffuseMap",
"type": "image",
"defaultValue": "EngineAssets/Textures/grey.dds",
"connection": {
"type": "shaderInput",
"id": "m_diffuseMap"
}
},
{
"id": "m_normalMap",
"type": "image",
"defaultValue": "Levels/NormalMapping/test_ddn.tif",
"connection": {
"type": "shaderInput",
"id": "m_normalMap"
}
},
{
"id": "m_normalFactor",
"type": "float",
"defaultValue": 1.0,
"connection": {
"type": "shaderInput",
"id": "m_normalFactor"
}
},
{
"id": "m_defaultLightDir",
"type": "vector3",
"defaultValue": [ 0.0, 0.0, 1.0 ],
"connection": {
"type": "shaderInput",
"id": "m_defaultLightDir"
}
},
{
"id": "o_mode",
"type": "int",
"defaultValue": 2,
"connection": {
"type": "shaderOption",
"id": "o_mode"
}
}
]
}
},
"shaders": [
{
"file": "TestNormalMapping.shader"
}
]
}
@@ -1,26 +0,0 @@
{
"Source": "TestNormalMapping",
"DepthStencilState": {
"Depth": {
"Enable": true,
"CompareFunc": "GreaterEqual"
}
},
// Using auxgeom draw list to avoid tonemapping
"DrawList": "auxgeom",
"ProgramSettings": {
"EntryPoints": [
{
"name": "MainVS",
"type": "Vertex"
},
{
"name": "MainPS",
"type": "Fragment"
}
]
}
}
@@ -1,13 +0,0 @@
{
"description": "Draws a realistic diffuse/normal pair. We use a non-1 m_normalFactor to regression-test the normal scaling feature.",
"materialType": "TestNormalMapping.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"general": {
"m_diffuseMap": "Levels/NormalMapping/am_floor_tile_diff.tif",
"m_normalMap": "Levels/NormalMapping/am_floor_tile_ddn.tif",
"o_mode": 2,
"m_normalFactor": 2.0
}
}
}
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:bd322f4b4618bae92407956b53031f841f4c1c6195365a534e7f0dbb912ee8a2
size 50367786
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:30e53cdb999bafaa6c4cf8e2626e476a8a4ce8a1f498ed436de9349bc066d6f9
size 50367786
@@ -1,12 +0,0 @@
{
"description": "Draws the normals for a realistic normal map. We use a non-1 m_normalFactor to regression-test the normal scaling feature.",
"materialType": "TestNormalMapping.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"general": {
"m_normalMap": "Levels/NormalMapping/am_floor_tile_ddn.tif",
"o_mode": 1,
"m_normalFactor": 2.0
}
}
}
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6a1726064c26ebe6116fc1afe338dd0b03f248ced6fe4ecefc0b5047a29d188e
size 43048
@@ -1,11 +0,0 @@
{
"description": "Uses normals to light the object, with low normal factor.",
"materialType": "TestNormalMapping.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"general": {
"o_mode": 2,
"m_normalFactor": 0.0
}
}
}
@@ -1,11 +0,0 @@
{
"description": "Uses normals to light the object, with medium normal factor.",
"materialType": "TestNormalMapping.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"general": {
"o_mode": 2,
"m_normalFactor": 0.5
}
}
}
@@ -1,11 +0,0 @@
{
"description": "Uses normals to light the object, with high normal factor.",
"materialType": "TestNormalMapping.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"general": {
"o_mode": 2,
"m_normalFactor": 1.0
}
}
}
@@ -1,11 +0,0 @@
{
"description": "Draws normals with low normal factor.",
"materialType": "TestNormalMapping.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"general": {
"o_mode": 1,
"m_normalFactor": 0.0
}
}
}
@@ -1,11 +0,0 @@
{
"description": "Draws normals with medium normal factor.",
"materialType": "TestNormalMapping.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"general": {
"o_mode": 1,
"m_normalFactor": 0.5
}
}
}
@@ -1,11 +0,0 @@
{
"description": "Draws normals with high normal factor.",
"materialType": "TestNormalMapping.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"general": {
"o_mode": 1,
"m_normalFactor": 1.0
}
}
}
@@ -1,11 +0,0 @@
{
"description": "Draws the raw sampled normal map.",
"materialType": "TestNormalMapping.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"general": {
"o_mode": 0,
"m_normalFactor": 0.0
}
}
}
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:d66439e57f4088d37bc85672a3ece5a2149a9f7b3541ee53fd0736f6e59206ef
size 210308
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:813ab68b68e2662b0b2bd333770678ee3bd290e4f55754c32cb8554c13a79cf8
size 32876
@@ -1,6 +0,0 @@
<download name="PbrMaterialChart" type="Map">
<index src="filelist.xml" dest="filelist.xml"/>
<files>
<file src="level.pak" dest="level.pak" size="7402" md5="e202b0f402305ab8d1382c68b166984c"/>
</files>
</download>
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:948b10a3c2f75a68f307cbc4f510ddd77337cd33f680f6fef07568280c44edb7
size 11311
@@ -1,14 +0,0 @@
<Environment>
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000"/>
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="false" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
<VolFogShadows Enable="0" EnableForClouds="0"/>
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</Variable>
<Variable Name="EV Auto compensation" Value="1.5">
<Spline Keys="0:1.5:0,1:1.5:0,"/>
</Variable>
<Variable Name="Bloom amount" Value="0.30899152">
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
</Variable>
<Variable Name="Filters: grain" Value="0">
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
</Variable>
<Variable Name="Filters: photofilter color" Color="0,0,0">
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
</Variable>
<Variable Name="Filters: photofilter density" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Dof: focus range" Value="500.00003">
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
</Variable>
<Variable Name="Dof: blur amount" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Slope Bias" Value="64">
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
</Variable>
<Variable Name="Cascade 1: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 1: Slope Bias" Value="23">
<Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
</Variable>
<Variable Name="Cascade 2: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 2: Slope Bias" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
</Variable>
<Variable Name="Cascade 3: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 3: Slope Bias" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 4: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 4: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
</Variable>
<Variable Name="Cascade 5: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 6: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 6: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 7: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 7: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Shadow jittering" Value="2.4999998">
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
</Variable>
<Variable Name="HDR dynamic power factor" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sun color multiplier" Value="9.999999">
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
</Variable>
</TimeOfDay>
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
size 63
@@ -1,32 +0,0 @@
{
"materialType": "Materials/Types/StandardPBR.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"baseColor": {
"color": [ 1.0, 1.0, 1.0 ],
"factor": 0.75,
"useTexture": false,
"textureMap": ""
},
"metallic": {
"factor": 0.0,
"useTexture": false,
"textureMap": ""
},
"roughness": {
"factor": 0.0,
"useTexture": false,
"textureMap": ""
},
"specularF0": {
"factor": 0.5,
"useTexture": false,
"textureMap": ""
},
"normal": {
"factor": 1.0,
"useTexture": false,
"textureMap": ""
}
}
}
@@ -1,13 +0,0 @@
{
"parentMaterial": "./basic.material",
"materialType": "materials/Types/StandardPBR.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"metallic": {
"factor": 0.0
},
"roughness": {
"factor": 0.0
}
}
}
@@ -1,13 +0,0 @@
{
"parentMaterial": "./basic.material",
"materialType": "materials/Types/StandardPBR.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"metallic": {
"factor": 0.0
},
"roughness": {
"factor": 0.1
}
}
}
@@ -1,13 +0,0 @@
{
"parentMaterial": "./basic.material",
"materialType": "materials/Types/StandardPBR.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"metallic": {
"factor": 0.0
},
"roughness": {
"factor": 0.2
}
}
}
@@ -1,13 +0,0 @@
{
"parentMaterial": "./basic.material",
"materialType": "materials/Types/StandardPBR.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"metallic": {
"factor": 0.0
},
"roughness": {
"factor": 0.3
}
}
}
@@ -1,13 +0,0 @@
{
"parentMaterial": "./basic.material",
"materialType": "materials/Types/StandardPBR.materialtype",
"propertyLayoutVersion": 1,
"properties": {
"metallic": {
"factor": 0.0
},
"roughness": {
"factor": 0.4
}
}
}

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