Merge branch 'main' into transform-float-scale

This commit is contained in:
greerdv
2021-05-25 19:21:32 +01:00
58 changed files with 1110 additions and 468 deletions
@@ -41,6 +41,18 @@ namespace AZ
static AZ::SceneAPI::FbxSceneImporter::FbxImportRequestHandler* g_fbxImporter = nullptr;
static AZStd::vector<AZ::ComponentDescriptor*> g_componentDescriptors;
void Initialize()
{
// Currently it's still needed to explicitly create an instance of this instead of letting
// it be a normal component. This is because ResourceCompilerScene needs to return
// the list of available extensions before it can start the application.
if (!g_fbxImporter)
{
g_fbxImporter = aznew AZ::SceneAPI::FbxSceneImporter::FbxImportRequestHandler();
g_fbxImporter->Activate();
}
}
void Reflect(AZ::SerializeContext* /*context*/)
{
// Descriptor registration is done in Reflect instead of Initialize because the ResourceCompilerScene initializes the libraries before
@@ -52,7 +64,6 @@ namespace AZ
{
// Global importer and behavior
g_componentDescriptors.push_back(FbxSceneBuilder::FbxImporter::CreateDescriptor());
g_componentDescriptors.push_back(FbxSceneImporter::FbxImportRequestHandler::CreateDescriptor());
// Node and attribute importers
g_componentDescriptors.push_back(AssImpBitangentStreamImporter::CreateDescriptor());
@@ -114,11 +125,7 @@ namespace AZ
extern "C" AZ_DLL_EXPORT void InitializeDynamicModule(void* env)
{
AZ::Environment::Attach(static_cast<AZ::EnvironmentInstance>(env));
if (!AZ::SceneAPI::FbxSceneBuilder::g_fbxImporter)
{
AZ::SceneAPI::FbxSceneBuilder::g_fbxImporter = aznew AZ::SceneAPI::FbxSceneImporter::FbxImportRequestHandler();
AZ::SceneAPI::FbxSceneBuilder::g_fbxImporter->Activate();
}
AZ::SceneAPI::FbxSceneBuilder::Initialize();
}
extern "C" AZ_DLL_EXPORT void Reflect(AZ::SerializeContext* context)
{
@@ -10,16 +10,12 @@
*
*/
#include <AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
namespace AZ
{
@@ -27,23 +23,10 @@ namespace AZ
{
namespace FbxSceneImporter
{
void SceneImporterSettings::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context); serializeContext)
{
serializeContext->Class<SceneImporterSettings>()
->Version(1)
->Field("SupportedFileTypeExtensions", &SceneImporterSettings::m_supportedFileTypeExtensions);
}
}
const char* FbxImportRequestHandler::s_extension = ".fbx";
void FbxImportRequestHandler::Activate()
{
if (auto* settingsRegistry = AZ::SettingsRegistry::Get())
{
settingsRegistry->GetObject(m_settings, "/O3DE/SceneAPI/AssetImporter");
}
BusConnect();
}
@@ -54,38 +37,21 @@ namespace AZ
void FbxImportRequestHandler::Reflect(ReflectContext* context)
{
SceneImporterSettings::Reflect(context);
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<FbxImportRequestHandler, AZ::Component>()->Version(1)->Attribute(
AZ::Edit::Attributes::SystemComponentTags,
AZStd::vector<AZ::Crc32>({AssetBuilderSDK::ComponentTags::AssetBuilder}));
serializeContext->Class<FbxImportRequestHandler, SceneCore::BehaviorComponent>()->Version(1);
}
}
void FbxImportRequestHandler::GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions)
{
// It's unlikely an empty file extension list is intentional,
// so if it's empty, try reloading it from the registry.
if (m_settings.m_supportedFileTypeExtensions.empty())
{
if (auto* settingsRegistry = AZ::SettingsRegistry::Get())
{
settingsRegistry->GetObject(m_settings, "/O3DE/SceneAPI/AssetImporter");
}
}
extensions.insert(m_settings.m_supportedFileTypeExtensions.begin(), m_settings.m_supportedFileTypeExtensions.end());
extensions.insert(s_extension);
}
Events::LoadingResult FbxImportRequestHandler::LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid, [[maybe_unused]] RequestingApplication requester)
{
AZStd::string extension;
StringFunc::Path::GetExtension(path.c_str(), extension);
if (!m_settings.m_supportedFileTypeExtensions.contains(extension))
if (!AzFramework::StringFunc::Path::IsExtension(path.c_str(), s_extension))
{
return Events::LoadingResult::Ignored;
}
@@ -107,11 +73,6 @@ namespace AZ
return Events::LoadingResult::AssetFailure;
}
}
void FbxImportRequestHandler::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
{
provided.emplace_back(AZ_CRC_CE("AssetImportRequestHandler"));
}
} // namespace Import
} // namespace SceneAPI
} // namespace AZ
@@ -21,21 +21,12 @@ namespace AZ
{
namespace FbxSceneImporter
{
struct SceneImporterSettings
{
AZ_TYPE_INFO(SceneImporterSettings, "{8BB6C7AD-BF99-44DC-9DA1-E7AD3F03DC10}");
static void Reflect(AZ::ReflectContext* context);
AZStd::unordered_set<AZStd::string> m_supportedFileTypeExtensions;
};
class FbxImportRequestHandler
: public AZ::Component
: public SceneCore::BehaviorComponent
, public Events::AssetImportRequestBus::Handler
{
public:
AZ_COMPONENT(FbxImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}");
AZ_COMPONENT(FbxImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}", SceneCore::BehaviorComponent);
~FbxImportRequestHandler() override = default;
@@ -47,13 +38,8 @@ namespace AZ
Events::LoadingResult LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid,
RequestingApplication requester) override;
static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
private:
SceneImporterSettings m_settings;
static constexpr const char* SettingsFilename = "AssetImporterSettings.json";
static const char* s_extension;
};
} // namespace FbxSceneImporter
} // namespace SceneAPI