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@ -83,10 +83,10 @@ namespace AZ
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static Quaternion CreateShortestArc(const Vector3& v1, const Vector3& v2);
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/// Creates a quaternion using rotation in degrees about the axes. First rotated about the X axis, followed by the Y axis, then the Z axis.
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//! Creates a quaternion using rotation in degrees about the axes. First rotated about the X axis, followed by the Y axis, then the Z axis.
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static const Quaternion CreateFromEulerAnglesDegrees(const Vector3& anglesInDegrees);
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/// Creates a quaternion using rotation in radians about the axes. First rotated about the X axis, followed by the Y axis, then the Z axis.
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//! Creates a quaternion using rotation in radians about the axes. First rotated about the X axis, followed by the Y axis, then the Z axis.
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static const Quaternion CreateFromEulerAnglesRadians(const Vector3& anglesInRadians);
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//! Stores the vector to an array of 4 floats. The floats need only be 4 byte aligned, 16 byte alignment is not required.
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