Updates to fix BoxSelect when using Orbit with the new Camera (#825)

* update camera controller to block box select during orbit

* simplify update for modern viewport camera controller

* wip working lmb box select with orbit

* add test for changes to click detector

* add unit test for camera system to validate events

* remove debugging code, tidy-up changes for PR

* small updates before posting PR

* fix for linux build failure
This commit is contained in:
Tom Hulton-Harrop
2021-05-20 15:54:36 +01:00
committed by GitHub
parent 0b4b0698c7
commit eb31d90ad9
13 changed files with 269 additions and 70 deletions
@@ -97,17 +97,38 @@ namespace SandboxEditor
AzFramework::ViewportDebugDisplayEventBus::Handler::BusDisconnect();
}
// should the camera system respond to this particular event
static bool ShouldHandle(const AzFramework::ViewportControllerPriority priority, const bool exclusive)
{
// ModernViewportCameraControllerInstance receives events at all priorities, it should only respond
// to normal priority events if it is not in 'exclusive' mode and when in 'exclusive' mode it should
// only respond to the highest priority events
return !exclusive && priority == AzFramework::ViewportControllerPriority::Normal ||
exclusive && priority == AzFramework::ViewportControllerPriority::Highest;
}
bool ModernViewportCameraControllerInstance::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
{
AzFramework::WindowSize windowSize;
AzFramework::WindowRequestBus::EventResult(
windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
if (ShouldHandle(event.m_priority, m_cameraSystem.m_cameras.Exclusive()))
{
return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
}
return false;
}
void ModernViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
{
// only update for a single priority (normal is the default)
if (event.m_priority != AzFramework::ViewportControllerPriority::Normal)
{
return;
}
if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
{
m_updatingTransform = true;