Updates to fix BoxSelect when using Orbit with the new Camera (#825)
* update camera controller to block box select during orbit * simplify update for modern viewport camera controller * wip working lmb box select with orbit * add test for changes to click detector * add unit test for camera system to validate events * remove debugging code, tidy-up changes for PR * small updates before posting PR * fix for linux build failure
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@@ -139,4 +139,21 @@ namespace UnitTest
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EXPECT_THAT(secondaryDownOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // ignored double click
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EXPECT_THAT(secondaryUpOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // click not registered
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}
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// if the click detector registers a mouse down event, but then all intermediate calls are ignored
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// (another system may start intercepting events and swallowing them) then when we do receive a mouse
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// up event we should ensure we take into account the current delta - if the delta is large, then the
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// outcome will be release
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TEST_F(ClickDetectorFixture, ClickIsNotRegisteredAfterIgnoringMouseMovesBeforeMouseUpWithLargeDelta)
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome downOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome upOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(50, 50));
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EXPECT_THAT(downOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(upOutcome, Eq(ClickDetector::ClickOutcome::Release));
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}
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} // namespace UnitTest
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